Quote Originally Posted by Nabril View Post
I still don't believe this problem exists. I don't buy it. I don't think it's real at all. I don't think that any new player gets upset that an older player has better looking gear than they do or that they couldn't start the game with Fire IV at level 1.

I don't believe you.
You don't believe a RDM having access to their full kit would easily rip aggro from an on-level tank, because no matter how they try, their Aggro per second would be outclassed by the RDM's, given all the potency available to them, even if they scale down the potencies/stats?
What do you think can deal more damage in a certain amount of time(assuming the stats between both stays the same): a lvl 18 RDM with only access to Jolt, Verthunder/Veraero, Scatter and the first hit of the melee combo or a lvl 18 RDM with access to the full melee combo, the AoE melee hit, Jolt II / Impact, both Fleche and Contre Sixte and Verholy/Verflare?
Oh, and there's no possible way to have Diversion/Lucid Dreaming up for every pull, unless you want a run to take 30+ minutes while the group waits for the synced lvl 70s to get back their aggro cooldowns.