Quote Originally Posted by Nabril View Post
I still maintain that item level is important to this discussion. But no, they were not designed with those in mind, but I don't see the point of keeping them out when there's such a huge push to keep old dungeons relevant. This is where most of our currencies come from. This is highly important to becoming a mentor. This is something that everyone encounters repeatedly in this game... over and over again. Level-syncing.

Once you've done all of the current content, most of what you do requires level syncing if you want to quickly max out all of your currencies- or go back and do content that you missed (job quests, or solo-duties for example). Hell, I out leveled the MSQ as I tore through them and was level synced just doing the solo duties. It's what this game is. Doing old content as if it were relevant.

And so with such a huge push, the majority of my time is spent not casting Fire IV. (replace Fire IV with any high level ability that happens to fit your job).

If this were a small monthly event like it is in the MMO World of Warcraft then it would not be an issue to me. But it's part of the main course in FFXIV.
Let me put it this way: It sucks, and I mean outright sucks to level a tank when you're behind. The reason is because the DPS and sometimes even the healer have capped stats and you do not. This makes it more difficult for the leveling tank to maintain aggro despite using their enmity tools and mitigative CDs. Now you got SMNs and BLM using Death Flares and Fire IVs on top of it... in Dzamael Darkhold??

I will also add that earlier content isn't going give you much practice to keep your max level rotations sharpened. Again, the content is not designed around these abilities, and the earlier content will serve to be a whetstone about as good as a striking dummy. If you wanna git gud with your70 rotation, you need to use it in content where mechanics are designed to disrupt it.

Take it from me who isn't max level anything. I constantly hear and read about the relevant content. Not the old stuff. It's important to keep old content relevant, but not at the cost of new player morale.