Results 1 to 10 of 66

Hybrid View

  1. #1
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Nabril View Post
    You are implying that seeing someone who is a higher level would cause depression in new players. Depression that they are forced to start play at level 1 when there are older players who are level 70...?
    You're being disgustingly ableist about it and throwing the words depression and therapy around way too easy over someone essentially disagreeing with you, especially since they didn't mention it at all. Chill.
    And yes, these things can be pretty disheartening - to both sides. The new players who can't do what the higher level player can, which will only rub salt in the wounds of people who already resent the leveling process. And seriously, yeah, having one PLD with access to their entire kit and one PLD who doesn't because they're on-level, why does that make sense to anyone?
    And then it's for the higher level players, too. Way I see it, that means higher level players will have - more engaging gameplay? But also basically have to work somewhat harder to reach the same damage output as the sprout who hits the one button. And no, they won't let you keep your kit with the same potencies if they implement this at all, that's out of the question.

    I'd sooner hope they kept the leveling experience in mind when designing classes rather than just unlock max-level kits all around.
    (11)

  2. #2
    Player
    Nabril's Avatar
    Join Date
    May 2018
    Posts
    352
    Character
    Dorion Borstein
    World
    Halicarnassus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by BillyKaplan View Post
    You're being disgustingly ableist about it and throwing the words depression and therapy around way too easy over someone essentially disagreeing with you, especially since they didn't mention it at all. Chill.
    And yes, these things can be pretty disheartening - to both sides. The new players who can't do what the higher level player can, which will only rub salt in the wounds of people who already resent the leveling process. And seriously, yeah, having one PLD with access to their entire kit and one PLD who doesn't because they're on-level, why does that make sense to anyone?
    And then it's for the higher level players, too. Way I see it, that means higher level players will have - more engaging gameplay? But also basically have to work somewhat harder to reach the same damage output as the sprout who hits the one button. And no, they won't let you keep your kit with the same potencies if they implement this at all, that's out of the question.
    I still don't believe this problem exists. I don't buy it. I don't think it's real at all. I don't think that any new player gets upset that an older player has better looking gear than they do or that they couldn't start the game with Fire IV at level 1.

    I don't believe you.
    (1)

  3. #3
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Nabril View Post
    I still don't believe this problem exists. I don't buy it. I don't think it's real at all. I don't think that any new player gets upset that an older player has better looking gear than they do or that they couldn't start the game with Fire IV at level 1.

    I don't believe you.
    You don't believe a RDM having access to their full kit would easily rip aggro from an on-level tank, because no matter how they try, their Aggro per second would be outclassed by the RDM's, given all the potency available to them, even if they scale down the potencies/stats?
    What do you think can deal more damage in a certain amount of time(assuming the stats between both stays the same): a lvl 18 RDM with only access to Jolt, Verthunder/Veraero, Scatter and the first hit of the melee combo or a lvl 18 RDM with access to the full melee combo, the AoE melee hit, Jolt II / Impact, both Fleche and Contre Sixte and Verholy/Verflare?
    Oh, and there's no possible way to have Diversion/Lucid Dreaming up for every pull, unless you want a run to take 30+ minutes while the group waits for the synced lvl 70s to get back their aggro cooldowns.
    (6)

  4. #4
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,590
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Nabril View Post
    I still don't believe this problem exists. I don't buy it. I don't think it's real at all. I don't think that any new player gets upset that an older player has better looking gear than they do or that they couldn't start the game with Fire IV at level 1.

    I don't believe you.
    You're correct. I wouldn't buy into an argument about being 'upset' either, until that level 70 with full kit starts complaining that a player isn't using X Ability, forgetting that they won't see that particular icon for another 50 levels.

    Keeping you to at-level skills means you don't start whining at the 'at level player' in the instance about skills they haven't yet attained.

    And, of course, if you don't like it, you could stop queuing for duty roulette. There's a reason that tomes are awarded to higher level players for that slight inconvenience.
    (4)

  5. #5
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by DPZ2 View Post
    Keeping you to at-level skills means you don't start whining at the 'at level player' in the instance about skills they haven't yet attained.
    Still happens to RDMs all the time heh
    (1)