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  1. #11
    Player
    TruebladeNuke's Avatar
    Join Date
    Feb 2015
    Location
    Mist, in a mercenary HQ
    Posts
    412
    Character
    Felicia Meracle
    World
    Leviathan
    Main Class
    Dancer Lv 80
    I like the idea of having access to my entire kit at reduced output based on the level I’m synched down to. However, I’m pretty certain as to why the developers limit us from having our full kits at lower levels... that being other players. Specifically the ones who are at the recommended/required level for the dungeon and thus not having full access of their job’s toolkit yet. I mean, think about it for a moment. Would it really be fair to one PLD having only access to a level 50 toolkit while the other PLD is running around with their full level 70 toolkit despite being synched down to 50 in an 8 man duty run?

    Again, I’d personally love it if I had full toolkit access at all times no matter the duty/FATE. But I’m certain the developers aren’t going to budge on this one. I’ll be pleasantly surprised if they do.
    (6)

  2. #12
    Player
    Nabril's Avatar
    Join Date
    May 2018
    Posts
    352
    Character
    Dorion Borstein
    World
    Halicarnassus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Gemina View Post
    That's leveling for you. It not that its synced that its less engaging, it's less engaging because it's not 70 content. Your mindset will adjust next expansion, and pre-80 content will be an eyesore for you much like pre-70 is now. Granted, things like AST not getting any AoE until 52 sucks, but all jobs play as they are intended when you are synced to the level of the instance
    That has nothing to do with it. I don't loathe pre-70 content. And I wont' loathe pre-80 content.
    (0)

  3. #13
    Player
    Nabril's Avatar
    Join Date
    May 2018
    Posts
    352
    Character
    Dorion Borstein
    World
    Halicarnassus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by dragonseth07 View Post
    Right. My argument being "don't make the problem worse" and yours being "make it infinitely worse", for some reason.
    I feel you are exaggerating here. I fail to see how it would make things infinitely worse. I'm fairly certain that I have a good grasp on what the word infinite means and I don't see how it applies to changing the dungeon level-matching system. Could you please elaborate on what you mean by "infinitely worse"?
    (0)

  4. #14
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nabril View Post
    I feel you are exaggerating here. I fail to see how it would make things infinitely worse. I'm fairly certain that I have a good grasp on what the word infinite means and I don't see how it applies to changing the dungeon level-matching system. Could you please elaborate on what you mean by "infinitely worse"?
    Fine, yes. I'm exaggerating. Way to ignore my point, though, which means you already know this is a bad idea.
    (5)

  5. #15
    Player
    Nabril's Avatar
    Join Date
    May 2018
    Posts
    352
    Character
    Dorion Borstein
    World
    Halicarnassus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by TruebladeNuke View Post
    I like the idea of having access to my entire kit at reduced output based on the level I’m synched down to. However, I’m pretty certain as to why the developers limit us from having our full kits at lower levels... that being other players. Specifically the ones who are at the recommended/required level for the dungeon and thus not having full access of their job’s toolkit yet. I mean, think about it for a moment. Would it really be fair to one PLD having only access to a level 50 toolkit while the other PLD is running around with their full level 70 toolkit despite being synched down to 50 in an 8 man duty run?

    Again, I’d personally love it if I had full toolkit access at all times no matter the duty/FATE. But I’m certain the developers aren’t going to budge on this one. I’ll be pleasantly surprised if they do.
    I've seen this argument before... You are implying that seeing someone who is a higher level would cause depression in new players. Depression that they are forced to start play at level 1 when there are older players who are level 70...? I don't feel that this is a problem in this or in any other MMO that I've played. I just don't see it. If there is depression of this, then I would recommend that the player see a therapist because it would mean that there are way bigger problems in that player's life. I don't say this to sound cruel or trolling as I know depression is a very serious issue. I recommended help because I know how serious such things can be.
    (2)

  6. #16
    Player
    Nabril's Avatar
    Join Date
    May 2018
    Posts
    352
    Character
    Dorion Borstein
    World
    Halicarnassus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by dragonseth07 View Post
    Fine, yes. I'm exaggerating. Way to ignore my point, though, which means you already know this is a bad idea.
    I could design a system that would not be "infinitely worse." And if I can do it, I know the Devs could as well. This is a multi-billion dollar corporation. Do you maintain that they cannot afford to hire talented people?
    (0)

  7. #17
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nabril View Post
    Same thing as above- the old dungeons weren't designed with a 370+ item level in mind. So someone may have a few toned down abilities. It doesn't matter since I can go into an old dungeon and do way more DPS than any sprout can.
    I never said anything about ilv. Do you think dungeons like Aurum Vale were designed with abilities like Earthly Star, The Blackest Night, or Ten Chi Jen in mind? Even if toned down, abilities like these are going to give players a distinct advantage over not only the content, but also the other players who are not at max level. That's one of the problems. It isn't just about dmg output. Passive traits are another factor here as well, and not just abilities. Tiered passive traits are meant to scale as you level, so you shouldn't have a tier 3 when your level only allows for tier 1. The list goes on why this isn't a thing.
    (4)

  8. #18
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nabril View Post
    I could design a system that would not be "infinitely worse." And if I can do it, I know the Devs could as well. This is a multi-billion dollar corporation. Do you maintain that they cannot afford to hire talented people?
    Hey, go make your own video game if you're better than SE. Let us know when it's out.
    (5)

  9. #19
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nabril View Post
    That has nothing to do with it. I don't loathe pre-70 content. And I wont' loathe pre-80 content.
    You're welcome to reply, but that comment was addressed towards another poster.
    (5)

  10. #20
    Player
    Nabril's Avatar
    Join Date
    May 2018
    Posts
    352
    Character
    Dorion Borstein
    World
    Halicarnassus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Gemina View Post
    I never said anything about ilv. Do you think dungeons like Aurum Vale were designed with abilities like Earthly Star, The Blackest Night, or Ten Chi Jen in mind? Even if toned down, abilities like these are going to give players a distinct advantage over not only the content, but also the other players who are not at max level. That's one of the problems. It isn't just about dmg output. Passive traits are another factor here as well, and not just abilities. Tiered passive traits are meant to scale as you level, so you shouldn't have a tier 3 when your level only allows for tier 1. The list goes on why this isn't a thing.
    I still maintain that item level is important to this discussion. But no, they were not designed with those in mind, but I don't see the point of keeping them out when there's such a huge push to keep old dungeons relevant. This is where most of our currencies come from. This is highly important to becoming a mentor. This is something that everyone encounters repeatedly in this game... over and over again. Level-syncing.

    Once you've done all of the current content, most of what you do requires level syncing if you want to quickly max out all of your currencies- or go back and do content that you missed (job quests, or solo-duties for example). Hell, I out leveled the MSQ as I tore through them and was level synced just doing the solo duties. It's what this game is. Doing old content as if it were relevant.

    And so with such a huge push, the majority of my time is spent not casting Fire IV. (replace Fire IV with any high level ability that happens to fit your job).

    If this were a small monthly event like it is in the MMO World of Warcraft then it would not be an issue to me. But it's part of the main course in FFXIV.
    (0)

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