Quote Originally Posted by Gemina View Post
I never said anything about ilv. Do you think dungeons like Aurum Vale were designed with abilities like Earthly Star, The Blackest Night, or Ten Chi Jen in mind? Even if toned down, abilities like these are going to give players a distinct advantage over not only the content, but also the other players who are not at max level. That's one of the problems. It isn't just about dmg output. Passive traits are another factor here as well, and not just abilities. Tiered passive traits are meant to scale as you level, so you shouldn't have a tier 3 when your level only allows for tier 1. The list goes on why this isn't a thing.
I still maintain that item level is important to this discussion. But no, they were not designed with those in mind, but I don't see the point of keeping them out when there's such a huge push to keep old dungeons relevant. This is where most of our currencies come from. This is highly important to becoming a mentor. This is something that everyone encounters repeatedly in this game... over and over again. Level-syncing.

Once you've done all of the current content, most of what you do requires level syncing if you want to quickly max out all of your currencies- or go back and do content that you missed (job quests, or solo-duties for example). Hell, I out leveled the MSQ as I tore through them and was level synced just doing the solo duties. It's what this game is. Doing old content as if it were relevant.

And so with such a huge push, the majority of my time is spent not casting Fire IV. (replace Fire IV with any high level ability that happens to fit your job).

If this were a small monthly event like it is in the MMO World of Warcraft then it would not be an issue to me. But it's part of the main course in FFXIV.