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  1. #1
    Player
    Gemina's Avatar
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    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    The problem with this is that pre SB content was not designed with SB abilities in mind, so it only makes sense to take those abilities away when you are synced to lower level instances. Otherwise the dev team would have to go back and redesign old content to accommodate those abilities. No way that's happening. You can use and practice your 70 rotation to your heart's desire in lv70 content.
    (8)

  2. #2
    Player
    Nabril's Avatar
    Join Date
    May 2018
    Posts
    352
    Character
    Dorion Borstein
    World
    Halicarnassus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Gemina View Post
    The problem with this is that pre SB content was not designed with SB abilities in mind, so it only makes sense to take those abilities away when you are synced to lower level instances. Otherwise the dev team would have to go back and redesign old content to accommodate those abilities. No way that's happening. You can use and practice your 70 rotation to your heart's desire in lv70 content.
    Same thing as above- the old dungeons weren't designed with a 370+ item level in mind. So someone may have a few toned down abilities. It doesn't matter since I can go into an old dungeon and do way more DPS than any sprout can.

    The players in this game seem to feel that the dungeon system is perfect the way it is, but it isn't. It is very broken. So maybe it would be a good thing if the devs went back through them because they may improve things. Yes... even level synced I can out perform any sprout. I can pull agro off the tank. I can out DPS the other damage dealer... Anyone who is level synced will outshine anyone who is new and the game survives. It moves forward. Can't break something that is already broken.
    (0)

  3. #3
    Player
    Gemina's Avatar
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    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nabril View Post
    Same thing as above- the old dungeons weren't designed with a 370+ item level in mind. So someone may have a few toned down abilities. It doesn't matter since I can go into an old dungeon and do way more DPS than any sprout can.
    I never said anything about ilv. Do you think dungeons like Aurum Vale were designed with abilities like Earthly Star, The Blackest Night, or Ten Chi Jen in mind? Even if toned down, abilities like these are going to give players a distinct advantage over not only the content, but also the other players who are not at max level. That's one of the problems. It isn't just about dmg output. Passive traits are another factor here as well, and not just abilities. Tiered passive traits are meant to scale as you level, so you shouldn't have a tier 3 when your level only allows for tier 1. The list goes on why this isn't a thing.
    (4)

  4. #4
    Player
    Nabril's Avatar
    Join Date
    May 2018
    Posts
    352
    Character
    Dorion Borstein
    World
    Halicarnassus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Gemina View Post
    I never said anything about ilv. Do you think dungeons like Aurum Vale were designed with abilities like Earthly Star, The Blackest Night, or Ten Chi Jen in mind? Even if toned down, abilities like these are going to give players a distinct advantage over not only the content, but also the other players who are not at max level. That's one of the problems. It isn't just about dmg output. Passive traits are another factor here as well, and not just abilities. Tiered passive traits are meant to scale as you level, so you shouldn't have a tier 3 when your level only allows for tier 1. The list goes on why this isn't a thing.
    I still maintain that item level is important to this discussion. But no, they were not designed with those in mind, but I don't see the point of keeping them out when there's such a huge push to keep old dungeons relevant. This is where most of our currencies come from. This is highly important to becoming a mentor. This is something that everyone encounters repeatedly in this game... over and over again. Level-syncing.

    Once you've done all of the current content, most of what you do requires level syncing if you want to quickly max out all of your currencies- or go back and do content that you missed (job quests, or solo-duties for example). Hell, I out leveled the MSQ as I tore through them and was level synced just doing the solo duties. It's what this game is. Doing old content as if it were relevant.

    And so with such a huge push, the majority of my time is spent not casting Fire IV. (replace Fire IV with any high level ability that happens to fit your job).

    If this were a small monthly event like it is in the MMO World of Warcraft then it would not be an issue to me. But it's part of the main course in FFXIV.
    (0)

  5. #5
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nabril View Post
    I still maintain that item level is important to this discussion. But no, they were not designed with those in mind, but I don't see the point of keeping them out when there's such a huge push to keep old dungeons relevant. This is where most of our currencies come from. This is highly important to becoming a mentor. This is something that everyone encounters repeatedly in this game... over and over again. Level-syncing.

    Once you've done all of the current content, most of what you do requires level syncing if you want to quickly max out all of your currencies- or go back and do content that you missed (job quests, or solo-duties for example). Hell, I out leveled the MSQ as I tore through them and was level synced just doing the solo duties. It's what this game is. Doing old content as if it were relevant.

    And so with such a huge push, the majority of my time is spent not casting Fire IV. (replace Fire IV with any high level ability that happens to fit your job).

    If this were a small monthly event like it is in the MMO World of Warcraft then it would not be an issue to me. But it's part of the main course in FFXIV.
    Let me put it this way: It sucks, and I mean outright sucks to level a tank when you're behind. The reason is because the DPS and sometimes even the healer have capped stats and you do not. This makes it more difficult for the leveling tank to maintain aggro despite using their enmity tools and mitigative CDs. Now you got SMNs and BLM using Death Flares and Fire IVs on top of it... in Dzamael Darkhold??

    I will also add that earlier content isn't going give you much practice to keep your max level rotations sharpened. Again, the content is not designed around these abilities, and the earlier content will serve to be a whetstone about as good as a striking dummy. If you wanna git gud with your70 rotation, you need to use it in content where mechanics are designed to disrupt it.

    Take it from me who isn't max level anything. I constantly hear and read about the relevant content. Not the old stuff. It's important to keep old content relevant, but not at the cost of new player morale.
    (9)

  6. #6
    Player
    KoroushSensei's Avatar
    Join Date
    Jun 2015
    Posts
    356
    Character
    Koroush Khan
    World
    Diabolos
    Main Class
    Dancer Lv 91
    Quote Originally Posted by Gemina View Post
    The problem with this is that pre SB content was not designed with SB abilities in mind, so it only makes sense to take those abilities away when you are synced to lower level instances. Otherwise the dev team would have to go back and redesign old content to accommodate those abilities. No way that's happening. You can use and practice your 70 rotation to your heart's desire in lv70 content.
    you know that you can do dungeons unsynced. se should just make dunegons unsynced by default
    (0)