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  1. #1
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    That's not a reward. It's a punishment.

    To have it be remotely fair, your DPS output would have to be comparable to someone who is actually the level you are synced down to.

    So, your perfectly executed level 70 DRG rotation has to do as much damage as the sprout spamming Impulse Drive in those weird levels where that is literally your rotation.

    That's not fun, and is just awful.
    (20)

  2. #2
    Player
    Nabril's Avatar
    Join Date
    May 2018
    Posts
    352
    Character
    Dorion Borstein
    World
    Halicarnassus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by dragonseth07 View Post
    That's not a reward. It's a punishment.

    To have it be remotely fair, your DPS output would have to be comparable to someone who is actually the level you are synced down to.

    So, your perfectly executed level 70 DRG rotation has to do as much damage as the sprout spamming Impulse Drive in those weird levels where that is literally your rotation.

    That's not fun, and is just awful.
    First, there is no balance in the current system. The current system is not fair or even. My 366 item level puts me way above that level 30 sprout that has a 22 item level. So we wouldn't be missing anything because it's already not balanced. I've been in a dungeon with sprouts and level synced and I was able to solo trash mobs 1 on 1. Useful when pulling a mob off the healer because the sprout tank couldn't hold agro.
    (1)

  3. #3
    Player
    dragonseth07's Avatar
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    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nabril View Post
    First, there is no balance in the current system. The current system is not fair or even. My 366 item level puts me way above that level 30 sprout that has a 22 item level. So we wouldn't be missing anything because it's already not balanced. I've been in a dungeon with sprouts and level synced and I was able to solo trash mobs 1 on 1. Useful when pulling a mob off the healer because the sprout tank couldn't hold agro.
    Just because gear is already a balance issue, that means we should create more balance issues with abilities? Get out of here.

    Making the divide between sprouts and synced players even worse is an awful idea.
    (11)

  4. #4
    Player
    Nabril's Avatar
    Join Date
    May 2018
    Posts
    352
    Character
    Dorion Borstein
    World
    Halicarnassus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by dragonseth07 View Post
    Just because gear is already a balance issue, that means we should create more balance issues with abilities? Get out of here.

    Making the divide between sprouts and synced players even worse is an awful idea.
    You're wrong because the very argument about balance was used as a defense for the level sync system. Thus, it is the core of this discussion.
    (1)

  5. #5
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nabril View Post
    You're wrong because the very argument about balance was used as a defense for the level sync system. Thus, it is the core of this discussion.
    Right. My argument being "don't make the problem worse" and yours being "make it infinitely worse", for some reason.
    (10)

  6. #6
    Player
    Nabril's Avatar
    Join Date
    May 2018
    Posts
    352
    Character
    Dorion Borstein
    World
    Halicarnassus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by dragonseth07 View Post
    Right. My argument being "don't make the problem worse" and yours being "make it infinitely worse", for some reason.
    I feel you are exaggerating here. I fail to see how it would make things infinitely worse. I'm fairly certain that I have a good grasp on what the word infinite means and I don't see how it applies to changing the dungeon level-matching system. Could you please elaborate on what you mean by "infinitely worse"?
    (0)

  7. #7
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nabril View Post
    I feel you are exaggerating here. I fail to see how it would make things infinitely worse. I'm fairly certain that I have a good grasp on what the word infinite means and I don't see how it applies to changing the dungeon level-matching system. Could you please elaborate on what you mean by "infinitely worse"?
    Fine, yes. I'm exaggerating. Way to ignore my point, though, which means you already know this is a bad idea.
    (5)

  8. #8
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Being able to sync down your level is fine and honestly very nice. The issue is mostly the loss of your skills. With the battle revamp of Stormblood and consequentially the next revamp by Shadowbringers SE should honestly consider not locking away skills when getting sync'd down anymore. Given they already said they don't care much about job balancement outside of level cap anymroe.
    (0)

  9. #9
    Player
    Yimiko's Avatar
    Join Date
    Aug 2014
    Location
    Uldah, monk first.
    Posts
    62
    Character
    Yimiko Hojo
    World
    Balmung
    Main Class
    Paladin Lv 90
    As long as a redmage can run around dualcasting end game potency crap in tam tara normal, synced down, then there's really no reason to keep everyone else's toolkits locked down for "balance." I'm sure the next new classes will be even worse.

    As an additional reason to stop locking down toolkits on sync, stormblood killed a lot of skills from the 50- rotations and made them kinda mind numbing...especially for summoners and the like. Seeing a full toolkit might help newer players figure out what they really want to do and/or stick with it to get those awesome godly skills.

    If they wanted more balance, they'd do better to lower the stat caps when synching, instead of removing your entire damned skillset so everyone just keeps mashing 1 all day long. >3>
    (1)

  10. #10
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Not going to happen, as this wouldn't be nearly fair to the actual lower level newer players.

    You wanna practice your level 70 rotation, go do some level 70 content.
    (3)