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  1. #1
    Player
    Nabril's Avatar
    Join Date
    May 2018
    Posts
    352
    Character
    Dorion Borstein
    World
    Halicarnassus
    Main Class
    Black Mage Lv 90

    Level Syncing isn't the best solution

    I spend a lot of my time level synced in this game while doing various quests and roulettes. It feels like I scratched and clawed my way to level 70 only to be level 50 again.

    I think there can be another solution- like simply lowering the output of our spells to be on par with what we're doing. I have a level 70 rotation and I should be able to use and practice my level 70 rotation. Even if it doesn't do all the damage that it does at level 70, I should still be able to use it when doing lower level content.

    I know... people are going to rebel and claim that this cannot be done.

    This is not a new concept- There are other MMOs who have pulled this off. It's not impossible. It can be done. This company has the money to pull this off. It's a multi-billion dollar company. People should be rewarded for making maximum level- not have it taken away from them- also, the more practice I get at my max level rotation, the better I'll be at it.
    (14)

  2. #2
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    That's not a reward. It's a punishment.

    To have it be remotely fair, your DPS output would have to be comparable to someone who is actually the level you are synced down to.

    So, your perfectly executed level 70 DRG rotation has to do as much damage as the sprout spamming Impulse Drive in those weird levels where that is literally your rotation.

    That's not fun, and is just awful.
    (20)

  3. #3
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    While I have, admittedly, been hesitant in this past. I have to agree. There are jobs I almost refuse to play in low level content because they're simply awful. Astro's lack of an AoE until 52 makes ARR content a needless chore, especially now that they've gone back and nerfed everything. Warrior is downright dreadful below 60. And even then, not much better until you have Inner Release. Monk and Ninja feel naked without Form Shift and Armor Crush. And Machinist... only hell is Machinist bad below max level.

    The current synced system simply makes non-70 content much less engaging. Granted, I'm more annoyed at how easy it all becomes due to how high our synced level is stat wise. But that's another discussion.
    (3)

  4. #4
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    The problem with this is that pre SB content was not designed with SB abilities in mind, so it only makes sense to take those abilities away when you are synced to lower level instances. Otherwise the dev team would have to go back and redesign old content to accommodate those abilities. No way that's happening. You can use and practice your 70 rotation to your heart's desire in lv70 content.
    (8)

  5. #5
    Player
    Nabril's Avatar
    Join Date
    May 2018
    Posts
    352
    Character
    Dorion Borstein
    World
    Halicarnassus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by dragonseth07 View Post
    That's not a reward. It's a punishment.

    To have it be remotely fair, your DPS output would have to be comparable to someone who is actually the level you are synced down to.

    So, your perfectly executed level 70 DRG rotation has to do as much damage as the sprout spamming Impulse Drive in those weird levels where that is literally your rotation.

    That's not fun, and is just awful.
    First, there is no balance in the current system. The current system is not fair or even. My 366 item level puts me way above that level 30 sprout that has a 22 item level. So we wouldn't be missing anything because it's already not balanced. I've been in a dungeon with sprouts and level synced and I was able to solo trash mobs 1 on 1. Useful when pulling a mob off the healer because the sprout tank couldn't hold agro.
    (1)

  6. #6
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nabril View Post
    First, there is no balance in the current system. The current system is not fair or even. My 366 item level puts me way above that level 30 sprout that has a 22 item level. So we wouldn't be missing anything because it's already not balanced. I've been in a dungeon with sprouts and level synced and I was able to solo trash mobs 1 on 1. Useful when pulling a mob off the healer because the sprout tank couldn't hold agro.
    Just because gear is already a balance issue, that means we should create more balance issues with abilities? Get out of here.

    Making the divide between sprouts and synced players even worse is an awful idea.
    (11)

  7. #7
    Player
    Nabril's Avatar
    Join Date
    May 2018
    Posts
    352
    Character
    Dorion Borstein
    World
    Halicarnassus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Gemina View Post
    The problem with this is that pre SB content was not designed with SB abilities in mind, so it only makes sense to take those abilities away when you are synced to lower level instances. Otherwise the dev team would have to go back and redesign old content to accommodate those abilities. No way that's happening. You can use and practice your 70 rotation to your heart's desire in lv70 content.
    Same thing as above- the old dungeons weren't designed with a 370+ item level in mind. So someone may have a few toned down abilities. It doesn't matter since I can go into an old dungeon and do way more DPS than any sprout can.

    The players in this game seem to feel that the dungeon system is perfect the way it is, but it isn't. It is very broken. So maybe it would be a good thing if the devs went back through them because they may improve things. Yes... even level synced I can out perform any sprout. I can pull agro off the tank. I can out DPS the other damage dealer... Anyone who is level synced will outshine anyone who is new and the game survives. It moves forward. Can't break something that is already broken.
    (0)

  8. #8
    Player
    Nabril's Avatar
    Join Date
    May 2018
    Posts
    352
    Character
    Dorion Borstein
    World
    Halicarnassus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by dragonseth07 View Post
    Just because gear is already a balance issue, that means we should create more balance issues with abilities? Get out of here.

    Making the divide between sprouts and synced players even worse is an awful idea.
    You're wrong because the very argument about balance was used as a defense for the level sync system. Thus, it is the core of this discussion.
    (1)

  9. #9
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    While I have, admittedly, been hesitant in this past. I have to agree. There are jobs I almost refuse to play in low level content because they're simply awful. Astro's lack of an AoE until 52 makes ARR content a needless chore, especially now that they've gone back and nerfed everything. Warrior is downright dreadful below 60. And even then, not much better until you have Inner Release. Monk and Ninja feel naked without Form Shift and Armor Crush. And Machinist... only hell is Machinist bad below max level.

    The current synced system simply makes non-70 content much less engaging. Granted, I'm more annoyed at how easy it all becomes due to how high our synced level is stat wise. But that's another discussion.
    That's leveling for you. It not that its synced that its less engaging, it's less engaging because it's not 70 content. Your mindset will adjust next expansion, and pre-80 content will be an eyesore for you much like pre-70 is now. Granted, things like AST not getting any AoE until 52 sucks, but all jobs play as they are intended when you are synced to the level of the instance
    (6)

  10. #10
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nabril View Post
    You're wrong because the very argument about balance was used as a defense for the level sync system. Thus, it is the core of this discussion.
    Right. My argument being "don't make the problem worse" and yours being "make it infinitely worse", for some reason.
    (10)

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