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  1. #61
    Player
    Merceus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    52
    Character
    Mog Moxi
    World
    Lamia
    Main Class
    Arcanist Lv 80
    I'd feel more like queuing for lower level content if I could use all of my spells/skills. There hasn't been ANYTHING under level 50 that I haven't said "Wow, I wish I could use X, Y, or Z..." I don't care if I have to jump through hoops to get "the same DPS" as a sprout (which auto-attacks seem to be able to do because of iLevel scaling...) and if I am doing it, it's already irrelevant difficulty because most of the stuff I can do alone or with one other person...

    Not having AoE in early stuff SUCKS. It makes it really hard to go near the Leveling Roulette.

    Someone mentioned earlier in the thread that newer players not having the stuff you're using would turn them off and that is the most bonkers thing I've read, haha.
    Seeing what you're going to be getting in the future when you're leveled is the reason I've gotten most of the classes to level 70 that I have! I can't even fathom someone seeing a higher level player use a spell/skill and thinking "Well I'm not gonna play since I'll eventually get that..."
    (0)

  2. #62
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Merceus View Post
    Someone mentioned earlier in the thread that newer players not having the stuff you're using would turn them off and that is the most bonkers thing I've read, haha.
    Seeing what you're going to be getting in the future when you're leveled is the reason I've gotten most of the classes to level 70 that I have! I can't even fathom someone seeing a higher level player use a spell/skill and thinking "Well I'm not gonna play since I'll eventually get that..."
    You'd be surprised really >_> the old 2.0 beta test forums are closed now but in the beta test there was a set of players that were very angry at the idea of being put into the low level DF content during the test with 1.0 players wearing AF gear and using primal weapons. Their argument was something about maintaining the new game new adventurer integrity.
    (2)
    Last edited by Aylis; 12-05-2018 at 03:11 AM.

  3. #63
    Player
    Erudito's Avatar
    Join Date
    Apr 2015
    Location
    Limsa Lominsa
    Posts
    316
    Character
    Alex Greaver
    World
    Brynhildr
    Main Class
    Machinist Lv 70
    I would rather they sync the level and the gear while leaving us all the moves. It’s the main reason I don’t do a lot more content and stuff, the moves get locked. It’s just so boring without them. Not to mention even the most routine of low level roulettes can work to expose the player to the moves and practice rotation.

    Unlock the moves, dev. team, and we will all be happy and better for it.
    (0)

  4. #64
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,158
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Erudito View Post
    Not to mention even the most routine of low level roulettes can work to expose the player to the moves and practice rotation.

    Unlock the moves, dev. team, and we will all be happy and better for it.
    This might sound good to some, but it would have a negative impact on syncked dungeon runs in that it will only exacerbate the divide between players of different skill levels.

    Quote Originally Posted by dragonseth07 View Post
    So, your perfectly executed level 70 DRG rotation has to do as much damage as the sprout spamming Impulse Drive in those weird levels where that is literally your rotation.
    I'd like to go back to this point from page 1 for a moment. dseth's right; if we had access to all our real-level actions at syncked levels, they would absolutely need to be scaled down to the point that a Lv70 player doesn't do significantly more damage than a non-syncked player.

    Assume that syncked players don't mind executing their real-level rotations, but at reduced damage output to maintain fairness toward lowbies. Even if this were the case, there would still be a problem because many syncked people in the DF won't execute their rotations properly.

    Which brings us back to

    Quote Originally Posted by Erudito View Post
    Not to mention even the most routine of low level roulettes can work to expose the player to the moves and practice rotation.
    We don't need people practicing their real-level rotations in syncked dungeons, because they'll be executing their incorrect rotations at reduced potency, which will make runs drag. It's all well and good when the syncked people are both able and willing to do their full rotations, but let's be honest: given appropriate scaling described above, there will be many syncked DF players who can't put out as much damage with their complete but throttled action sets as the lowbies can with their incomplete action sets but unthrottled damage.
    (1)
    Error 3102 Club, Order of the 52nd Hour

  5. #65
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,313
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Merceus View Post
    I'd feel more like queuing for lower level content if I could use all of my spells/skills. There hasn't been ANYTHING under level 50 that I haven't said "Wow, I wish I could use X, Y, or Z..." I don't care if I have to jump through hoops to get "the same DPS" as a sprout (which auto-attacks seem to be able to do because of iLevel scaling...) and if I am doing it, it's already irrelevant difficulty because most of the stuff I can do alone or with one other person...

    Not having AoE in early stuff SUCKS. It makes it really hard to go near the Leveling Roulette.
    The only time I ever wish I had a skill is when I'm doing Stone Vigil Hard with a tank that either is undergeared or inexperienced and i'm on whm as avises hurt a lot post SB launch. Yay, you're one of the few people who aoe. Where were you and all these others who imply they aoe during my many roulette runs? Please don't tell me showing off your aoe is going to get a new person wanting to do that when we have a lot of new and old not doing that even when they finally are high enough on a job to do so and don't have to worry about other things if they're a healer or tank.
    (0)

  6. #66
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Rongway View Post
    This might sound good to some, but it would have a negative impact on syncked dungeon runs in that it will only exacerbate the divide between players of different skill levels.


    I'd like to go back to this point from page 1 for a moment. dseth's right; if we had access to all our real-level actions at syncked levels, they would absolutely need to be scaled down to the point that a Lv70 player doesn't do significantly more damage than a non-syncked player.

    Assume that syncked players don't mind executing their real-level rotations, but at reduced damage output to maintain fairness toward lowbies. Even if this were the case, there would still be a problem because many syncked people in the DF won't execute their rotations properly.

    Which brings us back to


    We don't need people practicing their real-level rotations in syncked dungeons, because they'll be executing their incorrect rotations at reduced potency, which will make runs drag. It's all well and good when the syncked people are both able and willing to do their full rotations, but let's be honest: given appropriate scaling described above, there will be many syncked DF players who can't put out as much damage with their complete but throttled action sets as the lowbies can with their incomplete action sets but unthrottled damage.
    Not only that, but they would need to make several lists of balancing for every dungeon and for every few tiers of levelling.

    Example: A RDM pre-Contre Sixte and a RDM post Contre-Sixte can't be synced down to the same stats because one has access to an extra oGCD. You scale just to keep the post-CS from overwhelming any new players and the pre-CS will be underpowered. You scale just to the pre-CS and the post-CS will be overpowered. And if you had both types of RDM in the same party, they wouldn't have the same stats.
    (1)

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