Not to mention if they let synced down people have even more of a DPS advantage, it would encourage people to kick new players in hopes that another synced down would join, to speed up the run.Dang it's this thread again. I thought we mostly agreed that most of your rotation would either have to do piddly or nothing and be interrupted a lot for any of this to work while the on level people could do just as much damage while getting away from pressing less buttons. What I mean by interrupted a lot is that the monsters would die too fast to get through some job's rotations. Yes for some people seeing what cool awesome skills they'll get in the future will urge them on, but I feel that they're in the minority. Also just because you tell a not synced/geared tank to not worry about it too much and you can get through a run fine doesn't mean it can't be disheartening to the ones who actually care. It can also end up spitting out tanks like some posters on here who think face pulling is ok at higher levels and then wonder why they get kicked later on.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Actually, it's because a lot of the content was either nerfed or we out-scale it to hilarious levels. LotB has a min ilvl of 50 while we're synced down to i120. Even Weeping City and Dun Scaith suffer, though not to the same extent. Allowing Warrior to Inner Release isn't going to trivialize it any more than it already has been. Regardless, they don't need to re-balance old content. They simply reduce the damage abilities do and call it a day. Instead of Nastrond doing 20,000 it does 7,500, for example.That's leveling for you. It not that its synced that its less engaging, it's less engaging because it's not 70 content. Your mindset will adjust next expansion, and pre-80 content will be an eyesore for you much like pre-70 is now. Granted, things like AST not getting any AoE until 52 sucks, but all jobs play as they are intended when you are synced to the level of the instance
Actually, it isn't. You can kick someone for literally any reason; the whole "difference of playstyle" argument makes it virtually impossible to police. Regardless, kicking people for speed running dungeons simply doesn't happen often enough to matter. You have no way of guaranteeing you'll get someone better unless you know people. In which case, you'd have queued up with them beforehand. If the whole "kicking to do speed runs" happened with any regularity, you'd see non-DPSing healers kicked all the time. But they aren't.
Last edited by Bourne_Endeavor; 12-03-2018 at 04:37 AM.
I believe the biggest change, and therefore nerf, was that when you sync down now, you get synced to HQ gear values. Before, you got synced to NQ gear values.Actually, it's because a lot of the content was either nerfed or we out-scale it to hilarious levels. LotB has a min ilvl of 50 while we're synced down to i120. Even Weeping City and Dun Scaith suffer, though not to the same extent. Allowing Warrior to Inner Release isn't going to trivialize it any more than it already has been. Regardless, they don't need to re-balance old content. They simply reduce the damage abilities do and call it a day. Instead of Nastrond doing 20,000 it does 7,500, for example.
Actually, it isn't. You can kick someone for literally any reason; the whole "difference of playstyle" argument makes it virtually impossible to police. Regardless, kicking people for speed running dungeons simply doesn't happen often enough to matter. You have no way of guaranteeing you'll get someone better unless you know people. In which case, you'd have queued up with them beforehand. If the whole "kicking to do speed runs" happened with any regularity, you'd see non-DPSing healers kicked all the time. But they aren't.
After this change was the biggest noticeable change in speeding through synced older dungeons.
This makes a bigger difference than some will realize.
That would do it. Although, I suspect there have been stealth nerfs since Dun Scaith is noticeably easier and were running it with i270 gear. Unless the sync/stats are even higher than Creator Savage gear. Either way, I wish they could sync content to either the highest relevant ilvl or even better, the ilvl of the gear that drops. 270 or 260, respectively in the case of Dun Scaith. I know it's old content, but I miss seeing it actually pose some type of challenge.I believe the biggest change, and therefore nerf, was that when you sync down now, you get synced to HQ gear values. Before, you got synced to NQ gear values.
After this change was the biggest noticeable change in speeding through synced older dungeons.
This makes a bigger difference than some will realize.
I see a possible solution for what the OP wants but it would require this to become a thing.
1. Players who are just leveling and getting through story would no longer need higher level players to get through the story to their own high level.
Introduce a veteran mode to instanced content.
What is veteran mode?
Veteran mode is having every dungeon, raid, and rewards synched up to whatever the current game max level is.
- A. Max level job gets to use their entire kit.
- B. Enemy strength and rewards are scaled to the max level job.
- C. Content could feel more engaging and stay relevant to a player who has progresses further.
The downside:
The duty finder would become a dead wasteland for players just trying to get through their own story and reach max level for the first time on a job. The new player would receive less mentoring or less angst from players expecting the newer player to get good fast. The community of noobs and veterans would be even more segregated than it is now.
If veteran mode was introduced, that trust and squadron system better be very good and be usuable throughout the entire MSQ for leveling players. Veteran mode would still not become as engaging as something designed at a higher level because the mechanics get larger in quantity the higher level you get. But at least things would hit harder and the people like the OP would get to use their entire kit.
If segregation is not a huge thing to playerbase and this happened.
Why stop there?
Just make veteran zones too.
Everything in a zone is upscaled to a max player.
Two zone types for each zone.
- Standard: The normal zones we have now.
- Veteran: The zones scale up to max level.
Adventure Journey Concept: http://goo.gl/b6SyTh
Skillchain Concept: http://goo.gl/tts8Cz
Power Modifier Concept: http://goo.gl/Md3UAB
SE has been losing money this year, so, no, they cannot afford to hire new talented people.
And, while you might be able to design a system that would not be worse, I seriously doubt you know enough about the current code base to determine whether it could be reasonably implemented.
The problem I have with arm-chair coders is that they sometimes appear to have no clue about the limitations of pre-existing code, especially when it comes to an MMO with at least 6 years of pre-existing code.
Whoa there. I was more just simply thinking about the fact that we’d start seeing (rare) moments of people with new interesting tales to tell in the “Tales From the Duty Finder” thread, with posts leading with “So... I just got kicked from the Main Scenario dungeon for not being a level 70 tank. Nevermind the fact that I need to do this dungeon to progress.” ... among other similar posts. (Oh, I can already envision the “lol” moments that would pop up in Party Finder) No where in there did I even remotely consider actually depressed people. (Which could be the case for some players that I’ve met, for all I know)
Regardless, I’ve already dropped my opinion on the matter of this topic. I don’t have anything else to add. Carry on gentlemen and women.
You're correct. I wouldn't buy into an argument about being 'upset' either, until that level 70 with full kit starts complaining that a player isn't using X Ability, forgetting that they won't see that particular icon for another 50 levels.I still don't believe this problem exists. I don't buy it. I don't think it's real at all. I don't think that any new player gets upset that an older player has better looking gear than they do or that they couldn't start the game with Fire IV at level 1.
I don't believe you.
Keeping you to at-level skills means you don't start whining at the 'at level player' in the instance about skills they haven't yet attained.
And, of course, if you don't like it, you could stop queuing for duty roulette. There's a reason that tomes are awarded to higher level players for that slight inconvenience.
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