My meaning there was simply that you have to keep something of an available variety between leves and other experience acquisition methods. That available variety can come from pure balance or through limited access. I respect, therefore, that they may need to limit access to some things to make them seem more attractive in the amounts one can use them. However, if leveling has been made to feel restrictive just because of the leve restrictions then something needs to change. It's just that this is the first time I've heard that particular opinion, so I held some doubt that you'd played with everything available in the daily discount leveling pile, so to speak.
If even after trying out everything leveling still feels overly limited or everything else is truly unattractive, then there's a problem that needs addressing. For me, what made gathering most interesting is when, after doing leves for experience, I gathered what I'd need for crafting, spreading the leveling across everything with only small specialized pushes for crafting abilities. It made everything feel real and fulfilling and cohesive where leves were the opposite -- they didn't let me keep anything, and if I needed more mats I'd even skip them. (Granted, all that's pretty much just on my mancat alt, who in turn has almost no 70 combat jobs -- I now wish I'd consolidated the two, but back then was pre glamour dresser and I didn't want to pay for retainers...)
I wonder if maybe they could do something with leve overlaps or bonus rewards? Like, let's say you do the bonus part on a combat leve, and thus a new gathering leve pops up that consumes no leve allowances, related in some way to the combat leve? I feel like that could be entertaining and a bit more opening without creating too great of imbalance or accelerating leveling rates beyond whatever was intended. But then again, you might have to have similarish levels between some DoW/M and some DoL... /sigh