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  1. #1
    Player
    Merceus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    52
    Character
    Mog Moxi
    World
    Lamia
    Main Class
    Arcanist Lv 80

    Please Remove Leve Allowances

    I do not like being gated on leveling my stuff. This is not fun or meaningful in an obvious way... It does not create more interesting gameplay through limitations and is incredibly frustrating.

    Leves are fun to do with DPS while I wait for dungeon queues!
    Leves are the most fun way to level crafting for me!

    It feel REALLY bad to have my play experience cut short because of the allowance system. Please just let me do the quests as many times as I want!
    (1)

  2. #2
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    To remove the limits, they'd have to decrease the XP for them. Right now, they're balanced so that you have slow unlimited XP methods, and several types of faster but limited methods.

    Since I've used leves for crafting more than anything else, I'll use that for my example: You can gain crafting experience by crafting stuff all you want. There's no limits on that. But you can gain more XP by crafting leve items and turning them in, so long as you have the leve allowances for it. You can get more yet by doing Ixal/Moogle quests, but there's an even stricter daily limit on those (which can't be saved up like leve allowances can). And you can get even more XP by turning in items to your GC, but that's the most restricted, at only one item per day per class.

    If leve allowances were removed, and you could do leves all you want, then to maintain the balance, the XP for doing crafting leves would have to be dropped down to no more than you get by just crafting. And that would leave people (no pun intended) with little or no reason to do them.

    The same goes for combat leves. Would you still find them as worthwhile to spend your queue times on if you got the same XP for killing leve mobs as for killing any other random overworld mobs? I'm guessing a lot of people wouldn't.
    (8)

  3. #3
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,449
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Warrior Lv 100
    That would be pretty bad to people who have grinded up achievements with them already. *looks above head*
    (2)

    http://king.canadane.com

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,632
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Maybe just return Behests as another, lesser, means of experience gains? Or make leves purchasable like Ventures? Probably not even that, honestly. Leves seems decently well balanced as is.

    If you're actually doing all your dailies and weeklies, you shouldn't feel particularly time-gated. It's just one of many modes of experience growth, after all, and its power and ease really should be balanced against frequency as not to push out all those other means of leveling.
    (2)

  5. #5
    Player
    Merceus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    52
    Character
    Mog Moxi
    World
    Lamia
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Niwashi View Post
    To remove the limits, they'd have to decrease the XP for them. Right now, they're balanced so that you have slow unlimited XP methods, and several types of faster but limited methods.

    Since I've used leves for crafting more than anything else, I'll use that for my example: You can gain crafting experience by crafting stuff all you want. There's no limits on that. But you can gain more XP by crafting leve items and turning them in, so long as you have the leve allowances for it. You can get more yet by doing Ixal/Moogle quests, but there's an even stricter daily limit on those (which can't be saved up like leve allowances can). And you can get even more XP by turning in items to your GC, but that's the most restricted, at only one item per day per class.

    If leve allowances were removed, and you could do leves all you want, then to maintain the balance, the XP for doing crafting leves would have to be dropped down to no more than you get by just crafting. And that would leave people (no pun intended) with little or no reason to do them.

    The same goes for combat leves. Would you still find them as worthwhile to spend your queue times on if you got the same XP for killing leve mobs as for killing any other random overworld mobs? I'm guessing a lot of people wouldn't.
    I mean this in the best possible way. I don't understand or appreciate a gate on older/outdated content. This is the sort of content I would like to do! It's something I can do by myself when I don't have enough time to wait for a dungeon or if I want to craft/gather something quickly to get exp. If the allowances were JUST for level 70 stuff I could maybe understand?
    (1)

  6. #6
    Player
    Merceus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    52
    Character
    Mog Moxi
    World
    Lamia
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Maybe just return Behests as another, lesser, means of experience gains? Or make leves purchasable like Ventures? Probably not even that, honestly. Leves seems decently well balanced as is.

    If you're actually doing all your dailies and weeklies, you shouldn't feel particularly time-gated. It's just one of many modes of experience growth, after all, and its power and ease really should be balanced against frequency as not to push out all those other means of leveling.
    I like leves for Crafting/Gathering and DPS. Especially gathering, those tend to be really fun. I tend to use up all of my leves and then not do much with those jobs until I've got a bunch of leves stockpiled.
    DPS queues are not quick and after so many levels of PotD/HoH it's more fun to go play anything else; which I end up doing.

    I don't appreciate: "If you're actually doing all your dailies and weeklies, you shouldn't feel particularly time-gated."
    -----Most dailies and weeklies go to things that don't have long queue times and the quick and easy stuff I can do before work or while I wait on something, is limited.

    I appreciate: "It's just one of many modes of experience growth, after all, and its power and ease really should be balanced against frequency as not to push out all those other means of leveling."
    -----This is an angle I didn't think of and I think it's worth noting. I'm under the impression that there are already best ways of leveling anything. I can't see this change making people do things differently.
    (1)

  7. #7
    Player
    Songwillow's Avatar
    Join Date
    Dec 2018
    Location
    Gridania
    Posts
    48
    Character
    Sin Songwillow
    World
    Ultros
    Main Class
    Scholar Lv 70
    I get why they have allowance restrictions on Leves so the system isn't abused. Especially for crafting and gathering since you can turn in A LOT in one go. I guess it is still there to prevent power leveling on those classes by just buying your way through classes on alternate toons and stuff. I think they might remove the allowances down the road at some point as leves are simply phased out but until then, it will be there as a bottleneck for the power levelers so you can do multiplayer content and the like.
    (1)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,632
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Merceus View Post
    I like leves for Crafting/Gathering and DPS. Especially gathering, those tend to be really fun. I tend to use up all of my leves and then not do much with those jobs until I've got a bunch of leves stockpiled.
    DPS queues are not quick and after so many levels of PotD/HoH it's more fun to go play anything else; which I end up doing.

    I don't appreciate: "If you're actually doing all your dailies and weeklies, you shouldn't feel particularly time-gated."
    -----Most dailies and weeklies go to things that don't have long queue times and the quick and easy stuff I can do before work or while I wait on something, is limited.

    I appreciate: "It's just one of many modes of experience growth, after all, and its power and ease really should be balanced against frequency as not to push out all those other means of leveling."
    -----This is an angle I didn't think of and I think it's worth noting. I'm under the impression that there are already best ways of leveling anything. I can't see this change making people do things differently.
    My meaning there was simply that you have to keep something of an available variety between leves and other experience acquisition methods. That available variety can come from pure balance or through limited access. I respect, therefore, that they may need to limit access to some things to make them seem more attractive in the amounts one can use them. However, if leveling has been made to feel restrictive just because of the leve restrictions then something needs to change. It's just that this is the first time I've heard that particular opinion, so I held some doubt that you'd played with everything available in the daily discount leveling pile, so to speak.

    If even after trying out everything leveling still feels overly limited or everything else is truly unattractive, then there's a problem that needs addressing. For me, what made gathering most interesting is when, after doing leves for experience, I gathered what I'd need for crafting, spreading the leveling across everything with only small specialized pushes for crafting abilities. It made everything feel real and fulfilling and cohesive where leves were the opposite -- they didn't let me keep anything, and if I needed more mats I'd even skip them. (Granted, all that's pretty much just on my mancat alt, who in turn has almost no 70 combat jobs -- I now wish I'd consolidated the two, but back then was pre glamour dresser and I didn't want to pay for retainers...)

    I wonder if maybe they could do something with leve overlaps or bonus rewards? Like, let's say you do the bonus part on a combat leve, and thus a new gathering leve pops up that consumes no leve allowances, related in some way to the combat leve? I feel like that could be entertaining and a bit more opening without creating too great of imbalance or accelerating leveling rates beyond whatever was intended. But then again, you might have to have similarish levels between some DoW/M and some DoL... /sigh
    (1)

  9. #9
    Player
    Merceus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    52
    Character
    Mog Moxi
    World
    Lamia
    Main Class
    Arcanist Lv 80
    I like the idea of overlapping leves! That sounds epic and like great gameplay!

    "Start X combat leve, get 1. Start Y gathering leve, get 2. Start Z crafting leve and use 1+2 to get EXP/item" and that could be done without having to bottleneck it behind leves.

    One of the things I've learned is, while I wanted to level everything together, I didn't have the levels for that. So I started working on one specific job at a time and it seems to be more the way it was intended to be done.
    (0)

  10. #10
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,059
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    If there weren't restrictions on leve quests, it's almost a guarantee that the RMT bots would be farming those for gil instead of spamming dungeons and the last thing I'd want to see is those guys hanging out in field areas until they get banned.
    (0)

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