Title. This is something I've wanted to discuss for a while now, or rather I'd like to hear what everyone elses opinion on that topic is. Both new crafters and veterans alike, now that we've had four star for a while - are you happy with SB's direction of DoH content?
All in all I am pretty disappointed with what they've done to DoH during SB. I left HW with pentamelded Ironworks and initially had a blast progressing from 60 to 70 while unlocking some of the new tools, such as Prudent Touch. After that it was pretty stale for a good while considering I didn't need to upgrade to 290 right away and could make item just fine with both my Ironworks and up to date tools. On one hand not having to gamble with Hasty Touch all the time was nice but it became clear that Prudent Touch is insanely strong and thus you'd have an easier time to macro anything endgame reliably without much investment nor effort.
Fast forward a bit, Ala Mhigan gear released. And oh boy, did I love the step up in difficulty! Crafting these by hand via specialist and later on with MuMe and Patient Touch felt great. Being able to craft these early felt super rewarding, even more so since a lot of people voiced their concerns about its difficulty - I felt accomplished as a DoH main when I could reliably produce these for both friends and the marketboard. People eventually caught up in stats and started using MaMa macro's for these too, but those took forever and didn't take away the feeling of being able to craft these pieces by hand. To me, this era of SB crafting felt great and I was looking forward to the upcoming three star recipes.
They eventually came, but oh boy was it underwhelming. Instead of stepping up from the previous difficulty of ala mhigan, they nerfed the former and three star stuff was super easy even without medium budget gear. Alright I thought, it is just preparing us for the upcoming four star recipes so they might aswell make it a bit easier so everyone has a good time catching up. XIV is known for making things easier over time so more people can access content. Four star will surely be challenging again and seperate macro boys from those who truly mastered the system. Right?
Oh boy, how wrong I was. The night before 4.4 datamining lready revealed what most didn't expect - super lax requirements for the upcoming recipes. To put it in comparison, anyone who had medium budget melds from the previous tier could easily use the same macro's we had for three star recipes. Excuse me square? Needless to say crafting the new items didn't impose any challenge at all, it was basically collecting some materials as fast possible and pressing two buttons for an guaranteed hq product. Hurray, I guess.
And this is my gripe with how crafting was handled for the most part of SB. I feel it became way too easy, up to a point where you can mostly disregard any factor of skill, knowledge and rng. In some ways it is nice to have the content namely crafting more accessible, but for me it somewhat lost a bit of its novelty being a decently skilled omnicrafter. Apart from the old relic weapons it was always optional side content and in no way required. Putting in time, acquiring knowledge about the system and putting said knowledge to use in order to produce items was what initially drew me to DoH. It had its own depth in many aspects, you could argue about efficiency, it rewarded good decision making and so on - battling both the progress and quality bar was once a game on its own and to me it was very fun.
Having a plethora of abilities and different ways to combat an craft was what made me love it during both arr and hw. As of now, for the most part of sb, it feels just like any other mmo where you collect a list of materials, press a button or two and it outputs a guaranteed result. Everytime, with little room for errors - if any. Heck, todays macro's compared to the stats we need are so efficient, anyone without any knowledge about crafting can produce any item in the game with the press of a few buttons. The current best gear, Onishi, can be bought on most servers for dirt cheap, melds are basically free too with weekly custom deliveries (welfare scrips are a mistake, imo - but this is another topic) and thus the level of entry has become super low.
Where is the fun and reward in that?
On a not so serious note, you can craft this expansions best DoH gear with old ironworks (mind you, not even pentamelded) and yellow scrip tools. I don't know if it is me growing old and grumpy, but I wish it would have been harder. Previously crafting at the highest level required a good amount of knowledge, time and dedication. Nowadays it feels like opening up your pockets, buying your way in and then do what you can do on previous mentioned games: Collect some materials, press two buttons and call it day. Zero knowledge required, just copy one of the many meld sets and macros flying around and you are good to go.
I could also rant about how they handled materials in this game, in regards to bots - namely Alchemics, but this is another story.
Now I'm curious - what is everyone elses take on this?
Thanks.![]()