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  1. #1
    Player
    WandererintheDark's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    14
    Character
    Xeniel Dumergue
    World
    Midgardsormr
    Main Class
    Dragoon Lv 90

    Macro Icons Greyed out on Other Jobs

    Why is it that macro icons grey out if your job can't use the skill it originally depicts?
    In the same vain, why does the macro icon show the mp/tp of the original action?

    I feel like these really limit the ability to make creative macros, essentially limiting you to the general actions or the actions of the class you are using.

    As an example: I want to make a Summon macro for my SMN, where the icon shows the new Feather Rain skill from BLU rather than the basic Summon action. Unfortunately the icon is darkened and shows the wrong MP cost.

    I know this wasn't always the case, and I know it doesn't have to be the case, as macros I made before this was implemented still do not darken and show the mp cost.

    I understand this feature is useful if you are making a macro for the action with the same icon, but I wish there was a subcommand to disable these effects and just show the icon if the player chooses.
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    Last edited by WandererintheDark; 01-21-2019 at 08:15 AM.

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