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  1. #1
    Player
    Enkidoh's Avatar
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    Dec 2012
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    Ala Mhigo
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    8,264
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Wasn't it clarified that it was only the support for 32-bit was ending but that both the game and Shadowbringers would still functionally work with 32-bit? (Like how the game technically can still run in Win XP and Vista despite SE officially withdrawing support for them?).
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    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  2. #2
    Player
    whyami's Avatar
    Join Date
    Jul 2015
    Posts
    34
    Character
    Garden Gnome
    World
    Midgardsormr
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Enkidoh View Post
    Wasn't it clarified that it was only the support for 32-bit was ending but that both the game and Shadowbringers would still functionally work with 32-bit? (Like how the game technically can still run in Win XP and Vista despite SE officially withdrawing support for them?).
    But nothing about the Mac version, only Windows. That's my question--will the Mac version be part of this overall update, or will it be discontinued?
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  3. #3
    Player
    kikix12's Avatar
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    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by whyami View Post
    But nothing about the Mac version, only Windows. That's my question--will the Mac version be part of this overall update, or will it be discontinued?
    Neither. They won't be shutting down the 32-bit. They will simply stop programming with its limitations in mind. For example 32-bit cannot allocate more than 2gb of RAM to a single program, while 64-bit can. If they will come across something that will eat up more RAM than 2gb's, they will do it instead of cutting content till it fits.

    It will affect anything that runs on 32-bit equally. And yes, if they will change how the older zones work eventually to make use of more memory allowed (most importantly), the game will become unplayable at that point crashing on just about anything for a 32-bit.

    Unless the MAC version uses something like Wine as a "translator" (was it for MAC or for Linux that it did that?!), it should be the same for MAC as it is for Windows, because the underlying programming is the same.
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    Last edited by kikix12; 12-03-2018 at 05:14 AM.

  4. #4
    Player
    whyami's Avatar
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    Jul 2015
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    34
    Character
    Garden Gnome
    World
    Midgardsormr
    Main Class
    Ninja Lv 70
    Quote Originally Posted by kikix12 View Post
    Unless the MAC version uses something like Wine as a "translator" (was it for MAC or for Linux that it did that?!), it should be the same for MAC as it is for Windows, because the underlying programming is the same.
    As far as I understand, the Mac version does use a 'wrapper' in that way.

    To clarify a bit, the thing that sparked this concern is that recently, Macs have been giving error messages/warnings stating "this program is not optimized for your computer" on the startup of any 32-bit application, noting that soon 32-bit applications will be unable to run on future versions of OSX. XIV is one of the programs that gave me this message.
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  5. #5
    Player
    kikix12's Avatar
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    May 2017
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    953
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    Seraphitia Faro
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    Midgardsormr
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    Scholar Lv 80
    Quote Originally Posted by whyami View Post
    As far as I understand, the Mac version does use a 'wrapper' in that way.
    Then first...Final Fantasy XIV does NOT have a native MAC version. Wrappers are nothing more than built-in emulators. You're running a completely standard Windows version of the game, through a third-party program that translates it. The only difference is that it was provided "built in" by the developer.

    Second, it is a question to whoever produced that wrapper then. If it will have 64-bit support then it will work. If it won't, then you won't be able to run Final Fantasy XIV on your computer anymore...unless through means of an emulator of your own, of course. It may very well work with your wrapper-included version as a matter of fact, but that's just a guess. I do believe that someone did run that version on Windows and complained about being cheated due to false advertising of a "native" version, getting a non-native, wrapper-using game, after all.
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  6. #6
    Player
    whyami's Avatar
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    Jul 2015
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    Garden Gnome
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    Midgardsormr
    Main Class
    Ninja Lv 70
    Quote Originally Posted by kikix12 View Post
    Second, it is a question to whoever produced that wrapper then. If it will have 64-bit support then it will work.
    And that's the question that only Square can answer, given it's the "mac version" that Square puts out and licenses separately from the Windows version.
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  7. #7
    Player
    kikix12's Avatar
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    May 2017
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    953
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    Seraphitia Faro
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    Midgardsormr
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    Scholar Lv 80
    Quote Originally Posted by whyami View Post
    And that's the question that only Square can answer, given it's the "mac version" that Square puts out and licenses separately from the Windows version.
    Not really, no. The wrapper is made by TransGaming, not Square Enix. It's the same deal as with anti-cheat stuff like Denuvo and such. They just license a third-party tool and implement it into their code.

    Or at least it did use that when released. Maybe they changed it, but it'll still most likely not be made by Square Enix. There is just no business reason for that as developing their own wrapper would cost more than just making a native version which is strictly superior to any middleware tool.
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    Last edited by kikix12; 12-03-2018 at 05:36 AM.