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  1. #21
    Player
    Leonesaurus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    369
    Character
    Jerbird Leone
    World
    Excalibur
    Main Class
    Lancer Lv 70
    In my opinion, FF XIV has one of the coolest, most interesting stories I've seen in an RPG in a long time. The only problem with it, is that the pacing is awful. It takes weeks upon months, and for some years, just to reach the end. Another problem is that they are WAY too short, and some are very uneventful.

    However, the lore and story arch they have created is some of the best I've seen in awhile. It's similar to XI's in some ways with the beast tribes being present in the world, but they are more cooperative from what I've collected to work together with the major races and battle against an even greater threat, the Garlean Empire.

    An Empire has been present in several previous FF games before, but here they seem much more fleshed out, mysterious, and powerful. The beast tribes are also filled with lore and mystery. Where do they come from? Who are their gods and why do they worship them? Who will they side with in the end?

    Also, Ishgard, the castle kingdom to the far North in Coerthas, is a HUGE mystery of amazement in my eye. The journey to the city is quite a trek in itself, but gaining access to it is an even bigger question. There is an entire story that Ishgard holds within it's stone walls. A war against the dragons to the far west of Dravania, that terrorize the local airships that fly around the area.

    The little hamlets across Coerthas and other areas also feed players with more lore in the story and whats to be expected with future content.

    There's so much more that I'm leaving out, and my sympathies go out to anyone who hasn't been able to fully explore all the lore and content the game's story has to offer up until this point. I wish there were some way to make it easier to gain access to for all the players to enjoy, because right now the game itself is turning a lot of players away, and even the players still active don't really understand what's going on because they are too busy grinding and crafting to explore the world and absorb all the knowledge the land holds for players in the near future.
    (0)

  2. #22
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    yeah the pacing is straight up terrible

    thats why i'm just leveling a class to 50 and doing all the post 20 quests at once.
    (0)

  3. #23
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Punxsutawney View Post
    I like the plot quest in FF14, I think they are great. As to those mad about being able to solo them, times are changing, games are getting more solo oriented. Also, there becomes a problem in MMOs when people have done the story-line quests, people than have finished them have no incentive to help and it becomes an issue to even get them done if you start the game late or want to level a mule. I played FF11 and due to me moving and not being able to get the internet at my new house for some months, I got way behind on COP. Do you know how much time, energy, and gil I had to spend to get people to help me with CoP quest. I pretty much begged every night for 3 weeks just to get 5-3 (trackers fight) done. If I ever had to do that in another game, I would quit, but I loved FF11 so much, I stuck it out. I loved the fact that COP was tough, and when I finally got my Rajas Ring, it felt like I had truly accomplished something. I like that feeling, but to have to beg/buy help.... never again, the difficulty should never ever be in the form of just putting a group together to the mission/quest/instance/whatever.
    There is a difference in solo and being carried, in XIV the missions carry you threw them thats no fun at all. If a crafter can do a mission solo then it does not technically count as "solo" because they can't fight.

    If setting the difficulty level to 0 is the new path of MMOs I'm done lol.
    (0)
    Last edited by Keith_Dragoon; 03-20-2011 at 09:12 AM.


    Keith Dragoon - Ambassador of Artz and Adorable

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