Quote Originally Posted by HyoMinPark View Post
Your damage is going to plummet during that phase regardless of role because of the randomness of the keys (so you can't pre-position yourself for attacking or go in a CW or CCW fashion). You also will not be able to get full rotations on most of them if your static is piling on the same one. Plus, after Protostar, you're running around dodging divebombs and AOEs. The total time of that entire phase is pushing 2 minutes.

My static tries to split up with at least two players on the non-invulnerable nails to kill them faster. But we still see a significant drop in damage simply because of the amount of downtime you have during the add phase. Whether or not this is the optimal strat I can't say, but we do down it faster now that we did before when we were one person per nail.
Yeah, we tend to be quite split up for the keys - I don't think we ever discussed a specific strat when dealing with keys. I talk it over with them tonight, see if we can staunch the drop a little when we do our weekly for it again.

Quote Originally Posted by Lastelli View Post
The only thing you can do is ask your other party members to coordinate better and let melees handle the nails that are linked to other nails so you have an easier time when moving between them. Also, remember to use shukuchi and, if needed, reset it with a raiton.
Oh? Raiton refreshes shukuchi? Or can fuma do it as well? Fuma is my go-to mudra.

Quote Originally Posted by AleXwern View Post
On topic: At which point spesifically? I don't think your dps drops by 1k just from transistion into Nails or during nails. There is however almost minute (something like 43 seconds) of downtime after the dragon add and I think that's more likely candidate.
I haven't pinpointed where outside of knowing that it's during this specific transition, especially with as much time as you have in the phase. I gotta look into it some more when I have time.