




Specifically, what my group does, is we have the tank that’s taking the dragon drag him north/northeast corner (they position to try and find a vulnerable key to also wack on because it really sucks to be the tank that has to take the dragon there), and then the rest of us sort of split up west, south, and east. We usually have 2 players on each of the vulnerable nails, and stick to our quadrants, only converging when there’s a left over nail or on the dragon. It still takes us about ~40 seconds to do that, but it’s better than before where it took us nearly 60 seconds.
This is the strat we found works for us. Of course, we haven’t started optimizing v10s like some of the other fights, mostly because none of us like the fight lol. Our strat may change when we start going for more optimization in there, but right now, this works for us.
AleXwern is probably right in that the majority of your damage drop comes from after Protostar, where you guys are just running around dodging stuff. You will still see some drop off in the keys phase, but most is from Midgardsormr being completely untargetable during divebombs/thunderstorm AOEs. The worst thing for your damage is being unable to deal any at all.
Sage | Astrologian | Dancer
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Hyomin Park#0055




And yet the only one resorting to name calling when their opinions are challenged is you. I wonder...
See, I enjoy parsing as it keeps Savage alive otherwise I'd have no reason whatsoever to clear the fights more than a couple times. Funny how people can enjoy things differently, isn't it?




Last edited by JohnSpawnVFX; 12-02-2018 at 04:33 AM. Reason: Typo
Don’t look at those Midgard parses it will have you really self conscious because of that huge plummet especially for melee dps it’s a killer to the point I won’t touch it on melee at all he is just gone way to much in that fight to get any viable dps off on him....


Drops are gonna happen during mechs no matter what, but they happen to everyone so that's okay. You'll never have the same DPS in every fight because of this.
Sorry, was away for a couple days. Thank you for the suggestions and advice, and I've brought it up to my static, so we'll see about making some adjustments and optimization strats for our next run. Appreciate the advice.
If your healers are on board with it you can always intentionally eat certain mechanics like mine does. Specifically the spin/aoe/spinflip, if it's out then we just move in anyway, a single vuln stack isn't going to end the run, it keeps melee uptime, and the debuff falls off before dives are over.
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