https://www.youtube.com/watch?v=3O56g8KC6CMA lot of modern MMO's just use datacenters now with one big megaserver that will split and create new server clusters when needed. I never played one that had 2k people shown at once (and doubtful there is any that is like that), but games like ESO and DoAC allowed you to see a lot of people on your screen, so it's definitely possible if the game is optimized and if the tech/hardware is there.

I always forget about EVE online. Wish more games gave it's players that much freedom.
To be fair, some of the things they have to do to make the single shard with the multi-thousand-players-on-field battles possible aren't really compatible with most MMORPG content. But they know what their game's identity is and support what's important for that. Also, insane hardware. Like, they don't use disk storage. They use an Isilon cluster. It's fantastic stuff.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

