And?
WoW : Can visit and play with any server, from any data center.
XIV : Can visit and play with any server, only from within your own data center.
Are we really going to debate whether a sixth is greater than a whole? WoW objectively allows you to connect with a larger percentage of players. 100% > (12-%)
Separate server sites. Except in BDO, full character data is bound to separate datacenters, just as described above. Dallas and Frankfurt, each with separate character registries, do not a single data-center make.All others you mentioned use one Data Center.
And? What makes that difference in fundamental tech somehow so... inherently flawed(?) that any reference to it or its benefits in terms of the percentage of playerbase you can connect to with a given character would be irrelevant or profane?
Then what do you have against the other designs? Or rather, what is your point? You asked how many data centers they had. I answered. You asked how their cross-realm feature worked. I answered. You asked what they're doing that XIV isn't. I answered. You have four at a glance examples of other ways to provide connection with a greater percentage of players from a single character. For what reason apart from "well, they aren't XIV" is each irrelevant, fundamentally or otherwise?
If XIV is finally playing catch-up to parts of 2012 and parts of 2014 WoW, why is it somehow -- what? -- profane or fickle for me to hope that they might go the step further and allow for greater connection between players, extending it in some form past one's own data center alone rather than reducing the amount of players we can group up with via CSPF, potentially splitting CS friends and statics, in the meantime? At the least, I don't see why it's somehow reprehensible for me to be a bit disappointed that I'm not going to be able to party up with certain friends just because of what is, for now, a fairly fundamental design difference.



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