Is that something they could reasonably do? Is the spaghetti code untangled enough to allow for it?
I certainly don't have that answer, but I would bet a lot of money on "no".



Is that something they could reasonably do? Is the spaghetti code untangled enough to allow for it?
I certainly don't have that answer, but I would bet a lot of money on "no".
do other MMOs really not have servers (i've only played 4 in my life and everyone has them)? do they really have open world fields where you load 2000 players at the same time?
No, nor was that the point I was making.
But, many do allow (cross-server) connectivity between many more people than our Datacenters do, and especially will after the coming changes.
Their "Massively Multiplayer", for all intents and purposes, is more massive than ours, is all, in terms of how many people one sign-in/character can technically connect to insofar as servers/centers allow.



How data centers do the many MMO's have? How does their cross realm feature work? What are they doing that FFXIV isn't?No, nor was that the point I was making.
But, many do allow (cross-server) connectivity between many more people than our Datacenters do, and especially will after the coming changes.
Their "Massively Multiplayer", for all intents and purposes, is more massive than ours, is all, in terms of how many people one sign-in/character can technically connect to insofar as servers/centers allow.
WoW. You can play with any player from any region through their realm visitation system. Guilds and standard matchmaking are still limited to Battlegroups, but you can play with all players.
BDO. All one data NA/EU data center. All character and clan data is stored separately from servers. You pick the server to log in on based on whichever has best ping at that particular time. Some events and bonuses set to particular servers to draw relevant players, but generally it's just a matter of additional/excess servers being made or crunched as needed for ping, with a graduated transition of some three seconds as your server or mini-server is crunched or split.
B&S. Crunched to one NA/Oceania server and one EU server, with cross-connectivity. (Russia, China, Japan, and Korean clients all wholly separate entities.) Channels are made/crunched similar to above for purposes of ping.
GW2. Now uses only mega-servers for all gameplay intents and purposes. NA or EU. Separate instances made/crunched as needed.
Playing on an NA server on any of these MMOs I have access to nominally 50+ to 100% of players playing the same game, worldwide.
Lots of them, actually.
Mhmm, it did. Long queues because it was poorly implemented. They added the feature during open beta to test the waters.

A lot of modern MMO's just use datacenters now with one big megaserver that will split and create new server clusters when needed. I never played one that had 2k people shown at once (and doubtful there is any that is like that), but games like ESO and DoAC allowed you to see a lot of people on your screen, so it's definitely possible if the game is optimized and if the tech/hardware is there.
https://www.youtube.com/watch?v=3O56g8KC6CMA lot of modern MMO's just use datacenters now with one big megaserver that will split and create new server clusters when needed. I never played one that had 2k people shown at once (and doubtful there is any that is like that), but games like ESO and DoAC allowed you to see a lot of people on your screen, so it's definitely possible if the game is optimized and if the tech/hardware is there.
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