haha the idea of Advanced Job / feature was mostly to be a reference to old FF job systems, people might be familiar with it in FFXI (jobs that take other jobs to learn) but also the concept was in FF tactics. So it was just a nostalgia reference (technically Paladin and the like are advanced jobs of the old but we just call them jobs here so the label is still available). Well and a change on words from "limited" which I hope they dont use. Even if the Blue Mage system (as they plan it) is awesome it still feels like "so like a job, but worse?" lol, limited is a not so great choice of name imo (I'm no naming master).
Interesting ideas for other features on jobs, thanks. I hope the thread doesn't become focused on money/how exactly to implement blue mage, but more focused on moving away from any concept of limited and also to implement and encourage new features (that aren't required to be updated all the time, like bard composing, etc). That said the system for the blue mage you suggested seems pretty elegant in that it uses known systems in a way that makes sense (that's good), you'd have two armoury slots for blue mage one as a 'class' and one as a 'job' - fairly easy concept to manage, it also means your equipment for either mode is neatly managed for you so I'm not opposed to this way to manage your hotbar either.
Personally I don't expect every job needs an advanced feature / racial passive, or would try to make it happen just to do so, but if something that players like that can be made for each then hey that's neat.
Also @ the idea warrior can throw things, after some mini games of throwing / moving (can imagine some puzzles and stuff around that lol) one of the rewards could be an unlock to a double seated "mount" but instead of riding something it puts their arm up to hold a person.. if the person enters the mount (willingly of course) then you can throw them!!. Like Raubahn with Nanamo but he chucks her at the end heh.