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  1. #1
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Interesting. But I would re-classify what you are asking for here. Other mmos have this thing called racial passives which gives strengths, perks, and stuff depending on the race you pick. Here what we have is called "Job Actives" or "Rolelaying Actives".
    Job actives/Roleplaying actives:
    • Bard- Music performance
    • Dragoon- Jumping puzzles
    • Dancer- Dance performance
    • Puppetmaster- Craft minions
    • Black Mage- Theater magician, juggle elements and magic tricks
    • Ninja- Parkour and acrobatics
    • Chemist- Concoct potions for super powers, like enhanced speed
    • Summoner- Summon true form avatars outside combat
    • Dark Knight- Can take vampiric or undead forms outside combat
    • Paladin- Can take angelic or spiritual forms outside combat
    • Monk- Kata performance
    • Warrior- Can lift heavy objects or smash through certain objects
    • Samurai- Poetic sword dancing

    As for Blue Mage or any other new added limited jobs. They don't need their own special dungeon. Just make Blue Mage the class, the class is unable to enter duty finder. At level 50 have a job stone for Blue Mage the job. The job stone is not unlockable until every skill available is learned.SE has to decide if it will be DPS or Tank or Healer at the job level at that point.

    Say you equip the job stone, all skills or traits not associated with the role SE decides for the job are unavailable and you only have the skills or traits for the role SE decided Blue Mage being in standard parties.

    Equip the job stone and you can enter any standard party content. Take the job stone off and you can go back to being overpowered three role class. Make this class be able to progress past 50 unlike other classes with new skills and stuff when the job stone is unequipped.

    As for actually learning spells. Have a beastiary sort of similar to a hunting log telling you where to learn spells and when they are learnt.

    You asked about Chemist actives.
    Well I would not lock this strictly to chemist but I had an idea for a crafting PvP earlier.
    http://forum.square-enix.com/ffxiv/t...=1#post3203744
    (2)
    Last edited by Sandpark; 12-01-2018 at 04:13 AM.

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Sandpark View Post
    Interesting. But I would re-classify what you are asking for here. Other mmos have this thing called racial passives which gives strengths, perks, and stuff depending on the race you pick. Here what we have is called "Job Actives" or "Rolelaying Actives".
    haha the idea of Advanced Job / feature was mostly to be a reference to old FF job systems, people might be familiar with it in FFXI (jobs that take other jobs to learn) but also the concept was in FF tactics. So it was just a nostalgia reference (technically Paladin and the like are advanced jobs of the old but we just call them jobs here so the label is still available). Well and a change on words from "limited" which I hope they dont use. Even if the Blue Mage system (as they plan it) is awesome it still feels like "so like a job, but worse?" lol, limited is a not so great choice of name imo (I'm no naming master).

    Interesting ideas for other features on jobs, thanks . I hope the thread doesn't become focused on money/how exactly to implement blue mage, but more focused on moving away from any concept of limited and also to implement and encourage new features (that aren't required to be updated all the time, like bard composing, etc). That said the system for the blue mage you suggested seems pretty elegant in that it uses known systems in a way that makes sense (that's good), you'd have two armoury slots for blue mage one as a 'class' and one as a 'job' - fairly easy concept to manage, it also means your equipment for either mode is neatly managed for you so I'm not opposed to this way to manage your hotbar either.

    Personally I don't expect every job needs an advanced feature / racial passive, or would try to make it happen just to do so, but if something that players like that can be made for each then hey that's neat.

    Also @ the idea warrior can throw things, after some mini games of throwing / moving (can imagine some puzzles and stuff around that lol) one of the rewards could be an unlock to a double seated "mount" but instead of riding something it puts their arm up to hold a person.. if the person enters the mount (willingly of course) then you can throw them!! . Like Raubahn with Nanamo but he chucks her at the end heh.
    (2)
    Last edited by Shougun; 12-01-2018 at 04:30 AM.