Quote Originally Posted by Effeth View Post
It makes one feel completely disconnected from the class one love.
Yes, atm, PvP skills feels like a minigame of the "real", "true" PvE version of the jobs. It's not the same game. I've said this many times before, but I believe the right approach to making mmos (or any game that has PvP) is to design the PvE part (if any) as if it is PvP, or as close as possible. There is a lot more "free" end-game value in PvP than PvE (varied, and competitive; not killing the same scripted robots over, and over). This game's skill-design certainly did not have that mindset from the start; the skills and classes were designed to fight mindless-scripted bots. Needless to say, when PvP was introduces it naturally started out very unbalanced, and they had to make several PvP-tweaks to the skills. Although it had got a lot better by the end of HW, I can understand those why sympathize with SE's direction in regard to PvP. Imo they were on the right track with PvP, so when Stormblood PvP was introduced it was a major disappointment for me.