.. all abilites being useable in pvp like prio expansions.
This abomination with simplifed rotations and skills is such a bore.
Edit: Current system is such a bore, holy shit :/
.. all abilites being useable in pvp like prio expansions.
This abomination with simplifed rotations and skills is such a bore.
Edit: Current system is such a bore, holy shit :/
Last edited by Effeth; 11-30-2018 at 09:26 PM.
Simple yet true.
Easy, But right.
Straightforward, still, factual.
Honestly, when I pvped back in ARR, the issues with hit detection and balance regarding positionals and what not made the use of all existing skills tedious and unwieldy. When I began pvping again in SB I wasn't happy to see so many skills gone but I've since grown accustomed to the skills available.
IMO, with the level of balance they've achieved (which is much better than before but still in need of improvements) I think they could slowly add more skills back in based off the needs of each individual job. But not dump them all at once back into the game.
The skills arent even the same and some with completely different functions. It makes one feel completely disconnected from the class one love.
The ability to even think of outplaying your opponent is gone with such a limited toolkit (though, as you said hit detection and muddines between interaction of players is something that needs fixing as well).
And again, the classes play completely different compared to their pve counterpart.
Example, ninja.
Wanna hide/stealth? Ninki, also dont get hit for 3 seconds.
Mudras? Gone, replaced with ninki since it's apparently too hard for some people to weave mudras together with their movement.
And while TCJ might not be the optimal skill to use in pvp due to its immediate limitation it's still something that would be FUN to use given the right circumstances.
And, I think most nins love the animation of suiton -> TA, well its gone (yea hide-assassinate brings similar result with increased damage but it isnt the same, both in setup (clunky) and visually.
IF by some chance some skills would prove to be a bit too much (say, BLM triple cast) a nerf instead of outright removal might be better.
Yes, atm, PvP skills feels like a minigame of the "real", "true" PvE version of the jobs. It's not the same game. I've said this many times before, but I believe the right approach to making mmos (or any game that has PvP) is to design the PvE part (if any) as if it is PvP, or as close as possible. There is a lot more "free" end-game value in PvP than PvE (varied, and competitive; not killing the same scripted robots over, and over). This game's skill-design certainly did not have that mindset from the start; the skills and classes were designed to fight mindless-scripted bots. Needless to say, when PvP was introduces it naturally started out very unbalanced, and they had to make several PvP-tweaks to the skills. Although it had got a lot better by the end of HW, I can understand those why sympathize with SE's direction in regard to PvP. Imo they were on the right track with PvP, so when Stormblood PvP was introduced it was a major disappointment for me.
I don't miss the positionals but I do miss the moves that made each class unique, like DRK's Carnal Chill and Tar Pit.
"We want bunny suits for guys!" -- OK! ✅
"We want Ishgard housing!" -- OK! ✅
"We want Viera!" -- OK! ✅
"We want Cloud's motorcycle!" -- OK! ✅
"We want Blue Mage!"-- OK! ✅
"We want the ability to earn past Feast rewards!" - HAHA no that's sacred.
I want to PVP, I haven't in this game yet. But with all the bad publicity it gets with threads like this and all the talk about bots and win trading, monstrous queues and yada yada yada, I haven't bothered with it yet.
They could likely get more ppl to play it if they made the current players more happy and had better word of mouth.
Ignore what people say and queue up for Feast for yourself.I want to PVP, I haven't in this game yet. But with all the bad publicity it gets with threads like this and all the talk about bots and win trading, monstrous queues and yada yada yada, I haven't bothered with it yet.
They could likely get more ppl to play it if they made the current players more happy and had better word of mouth.
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