Granted all of these changes proposed in this thread DOES NOT FIX THIS ISSUE. Please go to the first link in my signature for this. This thread simply makes a difference between classes. It is not a HUGE IMPACT, but it certainly helps.
Granted all of these changes proposed in this thread DOES NOT FIX THIS ISSUE. Please go to the first link in my signature for this. This thread simply makes a difference between classes. It is not a HUGE IMPACT, but it certainly helps.
incorrect. The stats tally differently for the different classes, resulting in different effects. You may come somewhat close, however, you will always find huge differences as a result of what can and can't be used.
Your THM tank example is most easily addressed, as a gladiator i can tell you right now that your effectiveness as a tank is not based around what skills you'll have compared to a GLA, sure you can aoe heal, and you can certainly heal for more than the GLA, however, your base defense will be lower due to not being able to wear certain types of wargear on a DoM, your shield effieciency will be crippled, because you as a DoM cannot use the heavier shields that i can, which natively provide a higher block chance when i defend myself with them.
Moreover, your whole arguement is based around 'the same stats'. No-one with a brain will be using 'the same stats' on all of their classes, there are traits you can purchase with guild marks to convert stats into other stats for this reason. A Gladiator wants high strength for their shield defenses, or they'll get rolled on.
A THM however would be a fool to drop the same amount of points into STR, how could they possibly perform their strongest aspect, magic casting, if they haven't got their stats set toward that? Classes are as unique as you make them, merging everything into being equal in every aspect aside from different effects on their flavour of AOE would just further your arguement that everyone can do the same job. An arguement that is flawed from the beginning.
Where is the huge difference in doing 600 damage on LNC and THM and as for what can and can't be used the only thing I've encountered so far is LNC having Speed Surge and Life Surge exclusives. If stats tally differently or w/e then where is the difference because I Cure the same as DoW as DoM and I deal the same melee damage as DoM as Dow.incorrect. The stats tally differently for the different classes, resulting in different effects. You may come somewhat close, however, you will always find huge differences as a result of what can and can't be used.
Your THM tank example is most easily addressed, as a gladiator i can tell you right now that your effectiveness as a tank is not based around what skills you'll have compared to a GLA, sure you can aoe heal, and you can certainly heal for more than the GLA, however, your base defense will be lower due to not being able to wear certain types of wargear on a DoM, your shield effieciency will be crippled, because you as a DoM cannot use the heavier shields that i can, which natively provide a higher block chance when i defend myself with them.
Moreover, your whole arguement is based around 'the same stats'. No-one with a brain will be using 'the same stats' on all of their classes, there are traits you can purchase with guild marks to convert stats into other stats for this reason. A Gladiator wants high strength for their shield defenses, or they'll get rolled on.
A THM however would be a fool to drop the same amount of points into STR, how could they possibly perform their strongest aspect, magic casting, if they haven't got their stats set toward that? Classes are as unique as you make them, merging everything into being equal in every aspect aside from different effects on their flavour of AOE would just further your arguement that everyone can do the same job. An arguement that is flawed from the beginning.
This is why I said tanking on mage was the biggest difference. I know I can't get as much defense but being able to cure myself a bit faster makes up for it. Defense doesn't have a huge mitigation on damage from what I've seen, but then again I have the absolute highest possible defense a THM can from gear and I use a lot of VIT. As for shields that's all part of tactics. I actually prefer a smaller shield because the guard rate is much longer. Combined with the GLA 20 trait that increases guard rate by +50% duration I can use Aegis Boon back to back with Outmaneuver. I can use Aegis Boon then literally use Outmaneuver as soon as Aegis Boon wears off. Then when Outmaneuver wears off there is a 5 second cool down before I can use Aegis Boon AGAIN. This is when equipping a targe shield. I personally would use it even on GLA.
Now as for the "same stats" issue you seem to be arguing for a mage using STR or DEX as well. If I were just starting out in this game I would think the same thing at first. That person is stupid, but let's give a very good example of how this is actually better than even a DoW.
I can use Doompsike on THM for the same exact damage as LNC. How is there a disadvantage to being able to hit just as hard as a melee class as a mage. Now I can also AOE cures at the same time. It doesn't matter how the LNC fills his stats because I can copy whatever the LNC uses on THM and do the exact same damage and cure the exact same amount while being able to AOE while the LNC can't. VERY BAD.
Now let's look at Doomspike a little deeper. Doomspike works on a line based attack that hits more enemies between the target. Guess what? I can use this on THM at a range for the same damage. This means I can fit more mobs between me and the target because the LNC is melee and I'm ranged.
How is this better?
If you give all classes aoe standard attacks, there goes the uniqueness you were speaking about, now they are all the same... bad idea.
Lancer has a standard attack purchased with guild marks that hits monsters between you and your target
Marauder has a standard attack purchased with guild marks that hits enemies in a cone before you
The above are examples of why the classes are unique as they are.
Don't fix what aint broken.
All classes with AoE? All set thanks.
If you give all classes aoe standard attacks, there goes the uniqueness you were speaking about, now they are all the same... bad idea.
Lancer has a standard attack purchased with guild marks that hits monsters between you and your target
Marauder has a standard attack purchased with guild marks that hits enemies in a cone before you
The above are examples of why the classes are unique as they are.
Don't fix what aint broken.
All classes with AoE? All set thanks.
All of the AOE's operate differently. Not all are just "Hit everyone in a circle" like Conjurer.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
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