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  1. #1
    Player
    OmegaNovaios's Avatar
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    Mar 2011
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    Ul'dah
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    Omega Novaios
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    Hyperion
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    Arcanist Lv 50
    Quote Originally Posted by TessaJalloh View Post
    I think you're missing the fact that using these skills out of their native class does reduce the skills effectiveness, and does remove some of the bonuses associated with them, magic being the most prevelant, as you cannot aoe on a DoW using magic.

    Even with extra affinity, the effectiveness is still reduced, which means you choose the skills you find useful to you, and make yourself unique, a unique gameplay style. Are there thousands of others who had the same ideas as you as to what skills to use? probably, it doesn't take much to figure out what works.

    Like i said, you've structured this well, but i wonder if you've actually checked on how the skills work already for yourself before coming to these conclusions, or went off of what someone else told you.
    Bold = Reasoning
    Do you not see it?

    You obviously didn't read my link in my previous post so I'll put it here. There isn't any reduced effectiveness with same stats. The only penalty is cool down timers among actions, HP and MP, and being able to AOE or which AOE type. Hell there is hardly any differences between classes really. Please keep in mind that my post is TRUE. I wouldn't be working for something if it wasn't a concern or something that isn't beneficial.

    This is the post i made from my link on another thread:

    My biggest issue is that any class can do EVERYTHING.

    Mr_Gyactus referred THM as being able to Heal, DPS, Debuff, however THM can do so much more than just this because there are not heavy penalty restrictions from cross classing abilities and giving titles, jobs would enhance this greatly and give more customization than we already have so arguing that they like having a sandbox isn't valid because it would still exist but WITH MORE OPTIONS ADDED TO IT.

    For example I can do the exact same thing as CON magic wise if I equip the exact same actions. So what is the difference in me using THM or CON? The only difference is which AOE style I prefer and that's not a bid deal at all and the only reason I would even consider leveling both or 1 over the other is which actions I prefer which if I level both which I use comes down to which AOE I prefer (NOT MUCH CUSTOMIZATION NOW IS THERE?).

    Now also I can equip melee DPS skills on THM as well such as Doomspike from LNC. Now my highest damage output with Doomspike as LNC while using 2 attack buffs and 2 accuracy buffs at 3000 TP is 600 damage solo. Now as THM with the exact same actions equipped, same gear, same attributes my highest damage using Doomspike is also 600 damage with 3000 TP. So the exact same damage and I can attack form range with Doomspike as THM (DOES THIS LOOK LIKE CUSTOMIZATION TO YOU BY ONLY DIFFERENTIATING WHICH WEAPON I PREFER?).

    Now lastly we can move on to THM tank role. Let's compare to GLA since people see this as the tank role. Well both get a shield, can use the same actions shield or not. Have the exact same effectiveness on all actions including all enmity, damage mitigation, and self-curing effectiveness. The only differences between these two are which weapon do I prefer and do I prefer twice as much HP or being able to AOE spells. Now there is a much bigger difference here than my two previous examples ONLY because of the HP difference which makes tanking essentially twice as difficult however is just as effective because they take a very similar amount of damage with the same actions equipped and being able to cast cure just slightly faster makes up for taking just slightly more damage. The oonly thing that would prevent THM from tanking over a GLA is if the THM gets "1 shot" which is highly more likely because of the HP difference and that is it. Now let's compare being able to AOE spells which GLA can't do. As THM I can AOE Paralyze/Sleep/Absorb ATK/ Absord DEF in a behest and aggro every single mob and them spam cures on myself and tank every single mob. I can also use Wardrum as THM since I can equip a shield. Now if I have just as many people curing me as THM as people would be curing a GLA tanking this many mobs at once time then I will be fine especially after having ATK and DEF weakened on ALL mobs and mine increased as where as GLA could only do this on 1 mob (SO IS THERE STILL A HUGE DIFFERENCE IN CUSTOMIZATION BETWEEN WHICH WEAPON YOU USE AND THE OPTION OF HP OR AOEING SPELLS?).

    This is my biggest issue with the game ATM because I can do everything as every class in the same way with the same effectiveness.

    Edit: Another thought is that maybe the Title System can be worked to allow every class to perform every role just not the exact same way so there is a reason to use one class over the other based on player preference.
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  2. #2
    Player
    OmegaNovaios's Avatar
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    Omega Novaios
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    Hyperion
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    Arcanist Lv 50
    If using melee attacks on a mage at a distance does the same damage then I don't see your point at all comparing melee class to melee class.

    Also, melee classes can cure for the same amount of HP with cures with the exact same stats. What is the difference? That's right! AOE!
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  3. #3
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    TessaJalloh's Avatar
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    Tessa Jalloh
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    Balmung
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    Ninja Lv 60
    incorrect. The stats tally differently for the different classes, resulting in different effects. You may come somewhat close, however, you will always find huge differences as a result of what can and can't be used.

    Your THM tank example is most easily addressed, as a gladiator i can tell you right now that your effectiveness as a tank is not based around what skills you'll have compared to a GLA, sure you can aoe heal, and you can certainly heal for more than the GLA, however, your base defense will be lower due to not being able to wear certain types of wargear on a DoM, your shield effieciency will be crippled, because you as a DoM cannot use the heavier shields that i can, which natively provide a higher block chance when i defend myself with them.

    Moreover, your whole arguement is based around 'the same stats'. No-one with a brain will be using 'the same stats' on all of their classes, there are traits you can purchase with guild marks to convert stats into other stats for this reason. A Gladiator wants high strength for their shield defenses, or they'll get rolled on.

    A THM however would be a fool to drop the same amount of points into STR, how could they possibly perform their strongest aspect, magic casting, if they haven't got their stats set toward that? Classes are as unique as you make them, merging everything into being equal in every aspect aside from different effects on their flavour of AOE would just further your arguement that everyone can do the same job. An arguement that is flawed from the beginning.
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  4. #4
    Player
    OmegaNovaios's Avatar
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    Omega Novaios
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    Hyperion
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    Arcanist Lv 50
    Quote Originally Posted by TessaJalloh View Post
    incorrect. The stats tally differently for the different classes, resulting in different effects. You may come somewhat close, however, you will always find huge differences as a result of what can and can't be used.

    Your THM tank example is most easily addressed, as a gladiator i can tell you right now that your effectiveness as a tank is not based around what skills you'll have compared to a GLA, sure you can aoe heal, and you can certainly heal for more than the GLA, however, your base defense will be lower due to not being able to wear certain types of wargear on a DoM, your shield effieciency will be crippled, because you as a DoM cannot use the heavier shields that i can, which natively provide a higher block chance when i defend myself with them.

    Moreover, your whole arguement is based around 'the same stats'. No-one with a brain will be using 'the same stats' on all of their classes, there are traits you can purchase with guild marks to convert stats into other stats for this reason. A Gladiator wants high strength for their shield defenses, or they'll get rolled on.

    A THM however would be a fool to drop the same amount of points into STR, how could they possibly perform their strongest aspect, magic casting, if they haven't got their stats set toward that? Classes are as unique as you make them, merging everything into being equal in every aspect aside from different effects on their flavour of AOE would just further your arguement that everyone can do the same job. An arguement that is flawed from the beginning.
    Where is the huge difference in doing 600 damage on LNC and THM and as for what can and can't be used the only thing I've encountered so far is LNC having Speed Surge and Life Surge exclusives. If stats tally differently or w/e then where is the difference because I Cure the same as DoW as DoM and I deal the same melee damage as DoM as Dow.

    This is why I said tanking on mage was the biggest difference. I know I can't get as much defense but being able to cure myself a bit faster makes up for it. Defense doesn't have a huge mitigation on damage from what I've seen, but then again I have the absolute highest possible defense a THM can from gear and I use a lot of VIT. As for shields that's all part of tactics. I actually prefer a smaller shield because the guard rate is much longer. Combined with the GLA 20 trait that increases guard rate by +50% duration I can use Aegis Boon back to back with Outmaneuver. I can use Aegis Boon then literally use Outmaneuver as soon as Aegis Boon wears off. Then when Outmaneuver wears off there is a 5 second cool down before I can use Aegis Boon AGAIN. This is when equipping a targe shield. I personally would use it even on GLA.

    Now as for the "same stats" issue you seem to be arguing for a mage using STR or DEX as well. If I were just starting out in this game I would think the same thing at first. That person is stupid, but let's give a very good example of how this is actually better than even a DoW.

    I can use Doompsike on THM for the same exact damage as LNC. How is there a disadvantage to being able to hit just as hard as a melee class as a mage. Now I can also AOE cures at the same time. It doesn't matter how the LNC fills his stats because I can copy whatever the LNC uses on THM and do the exact same damage and cure the exact same amount while being able to AOE while the LNC can't. VERY BAD.

    Now let's look at Doomspike a little deeper. Doomspike works on a line based attack that hits more enemies between the target. Guess what? I can use this on THM at a range for the same damage. This means I can fit more mobs between me and the target because the LNC is melee and I'm ranged.

    How is this better?
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