Quote Originally Posted by TessaJalloh View Post
i think this would remove quite a bit of brain work from battle, whilst an interesting concept, being able to make any attack AOE removes the urgency of building up your TP to use an AOE skill to turn the tide of battle.

It's fine with DoM because of the nature of their magic, and the range generally meaning that if they AOE constantly, they'll actually be putting people at risk, and therefore have to consider carefully first.

It also eliminates the uniqueness of playing the different melee classes entirely, marauder standing still get an aoe buff to all of their skills, gladiator get mostly single target skills with a few AOE effects on them, lancer strikes the nearby enemies to their target, or all the targets in the way of the target their attack is intended for, archer is accurate single target damage, but has the ability to shower arrows if need be, pugilist can decimate targets fast enough to not need to AOE, but still have the odd skill that lets them do so.

currently, the uniqueness of identity is not crippled by how the classes play, but by how you look. Currently there isn't enough variation in armour equivalents for the different classes. It's getting better sure, but there's still only a handful of pieces of gear that really works well enough to be used by someone taking their defences seriously
There is no disadvantage to AOEing heals of buffs though.

This actually gives class uniqueness because there is no difference except damage type (Slashing, Piercing, Blunt, Projectile) and regular attacks if you equip the same exact actions. With this there will at least be differences in the way that you attack.

Also, other than MRD (stance effect only) you can equip any of those action on any class for the same effect. You can even shower arrows on enemies with an AXE. XD