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  1. #1
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jandor View Post
    Well, I mean the split would be: 3/3/3/3/3. Tank, Healer and then heavy armor, medium armor and light armor DPS.
    Assuming the leaks and hints are right, it'll most likely go to 4/4/3/3/3 in 5.0.

    The only issue really IMHO is materia is currently linked to gear rather than job, but that could be solved by having materia melds be job specific.
    I'd like something materia altering even if nothing else changes to be honest, sharing melds across a role is already a bit awkward in some cases.
    I think such an overhaul of Materia is incredibly unlikely. It's intrinsically tied to various quests and functions.
    Crafter classes are linked to melding materia to equipment, countless quests require it, and its integral to the concept if Materia itself.
    They'd be more likely to introduce sonething entire different like Magicite.
    (0)

  2. #2
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,480
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Seraphor View Post
    I think such an overhaul of Materia is incredibly unlikely.
    I'm not really asking for an overhaul as such. If I'm wearing "chest piece of fending" on Paladin and I meld a bunch of stuff to it, when I equip the same "chest piece of fending" to Dark Knight or Warrior (or Gunblade maybe) it should be empty.

    It could theoretically be just a gameplay thing that is never touched upon, but if it does require an explanation none of the current stuff has to be re-written, just add some lore fluff on top.

    Like as our job stone becomes more powerful (at say level 70+) it's power and the large amount of aether we've imbued it with causes materia kept in its vicinity to bind to it, rendering that same materia inert and functionally not present (i.e slots reopen) when it's near a different job stone.
    (0)
    Last edited by Jandor; 12-01-2018 at 12:28 AM.