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  1. #1
    Player Seraphor's Avatar
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    Seraphor Vhinasch
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    Zodiark
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    Gunbreaker Lv 100
    Quote Originally Posted by Jandor View Post
    They could get around materia problem, link it to soul stone like your stat points were in HW, provide a materia board with gear simply increasing or decreasing it's slots and stat levels, etc.

    As for STR/DEX/etc. jobs, well the different main stats are pointless, they're all copies of each other anyway. As such picking a job based on which main stat it will use also feels a tad pointless.
    I'd be slightly surprised if STR/DEX/INT and MND survive (at least as they are) in to 5.0, but I guess we'll see on that.
    I know they like to streamline things, but i doubt they'll dumb it down that much.
    What is an RPG without stats?
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  2. #2
    Player
    Jandor's Avatar
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    Tal Young
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    Cerberus
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    Gunbreaker Lv 100
    Quote Originally Posted by Seraphor View Post
    I know they like to streamline things, but i doubt they'll dumb it down that much.
    What is an RPG without stats?
    That's the thing though, we don't really have main stats anyway. If your main stat is DEX then all your gear will have the max amount of DEX it can have by default, if it isn't maxed out on DEX it's because it's for another role/job and it's locked so you can't wear it anyway.
    There is no choice and ultimately no point, consolidating them would just be updating things to reflect how they actually are.

    All main stats are at the moment is a minor newbie trap, where a fresh level 70 dexterity user might end up doing something like melding intelligence to their gear thinking it improves their magic attacks.

    Sub stats are where the choice exists, to some degree anyway.

    Edit: anyway, I don't want to hijack your thread with this, it's a pet peeve of mine and to be fair I should probably stop bringing it up in every thread where I see main stats and gearsets mentioned .
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    Last edited by Jandor; 11-30-2018 at 07:49 PM.

  3. #3
    Player Seraphor's Avatar
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    I get that it's probably unecessary, however it does give flavour, and removing it at this point is probably equally as pointless as having it there in the first place. It would also take a load of effort to go back through everything and change every single item, and then you still have the issues I mentioned, having one armour set for X number of jobs, only now, it will be EVERY job.
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  4. #4
    Player
    Jandor's Avatar
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    Tal Young
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    Gunbreaker Lv 100
    Quote Originally Posted by Seraphor View Post
    I get that it's probably unecessary, however it does give flavour, and removing it at this point is probably equally as pointless as having it there in the first place. It would also take a load of effort to go back through everything and change every single item, and then you still have the issues I mentioned, having one armour set for X number of jobs, only now, it will be EVERY job.
    Well, I mean the split would be: 3/3/3/3/3. Tank, Healer and then heavy armor, medium armor and light armor DPS.
    Assuming the leaks and hints are right, it'll most likely go to 4/4/3/3/3 in 5.0.

    The only issue really IMHO is materia is currently linked to gear rather than job, but that could be solved by having materia melds be job specific.
    I'd like materia altering even if nothing else changes to be honest, sharing melds across a role is already a bit awkward in some cases.
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    Last edited by Jandor; 12-01-2018 at 01:46 AM.

  5. #5
    Player Seraphor's Avatar
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    Seraphor Vhinasch
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    Zodiark
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    Quote Originally Posted by Jandor View Post
    Well, I mean the split would be: 3/3/3/3/3. Tank, Healer and then heavy armor, medium armor and light armor DPS.
    Assuming the leaks and hints are right, it'll most likely go to 4/4/3/3/3 in 5.0.

    The only issue really IMHO is materia is currently linked to gear rather than job, but that could be solved by having materia melds be job specific.
    I'd like something materia altering even if nothing else changes to be honest, sharing melds across a role is already a bit awkward in some cases.
    I think such an overhaul of Materia is incredibly unlikely. It's intrinsically tied to various quests and functions.
    Crafter classes are linked to melding materia to equipment, countless quests require it, and its integral to the concept if Materia itself.
    They'd be more likely to introduce sonething entire different like Magicite.
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  6. #6
    Player
    Jandor's Avatar
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    Quote Originally Posted by Seraphor View Post
    I think such an overhaul of Materia is incredibly unlikely.
    I'm not really asking for an overhaul as such. If I'm wearing "chest piece of fending" on Paladin and I meld a bunch of stuff to it, when I equip the same "chest piece of fending" to Dark Knight or Warrior (or Gunblade maybe) it should be empty.

    It could theoretically be just a gameplay thing that is never touched upon, but if it does require an explanation none of the current stuff has to be re-written, just add some lore fluff on top.

    Like as our job stone becomes more powerful (at say level 70+) it's power and the large amount of aether we've imbued it with causes materia kept in its vicinity to bind to it, rendering that same materia inert and functionally not present (i.e slots reopen) when it's near a different job stone.
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    Last edited by Jandor; 12-01-2018 at 12:28 AM.

  7. #7
    Player Seraphor's Avatar
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    Seraphor Vhinasch
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    Quote Originally Posted by Jandor View Post
    I'm not really asking for an overhaul as such. If I'm wearing "chest piece of fending" on Paladin and I meld a bunch of stuff to it, when I equip the same "chest piece of fending" to Dark Knight or Warrior (or Gunblade maybe) it should be empty.

    It could theoretically be just a gameplay thing that is never touched upon, but if it does require an explanation none of the current stuff has to be re-written, just add some lore fluff on top.

    Like as our job stone becomes more powerful (at say level 70+) it's power and the large amount of aether we've imbued it with causes materia kept in its vicinity to bind to it, rendering that same materia inert and functionally not present (i.e slots reopen) when it's near a different job stone.
    Except the materia data is held on the item itself, not the job crystal.

    It's the same reason we got lumped with the glamour dresser instead of something more like WoW. If they can't fix it for that, they're not likely to fix it for materia either.
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    Last edited by Seraphor; 12-01-2018 at 01:13 AM.

  8. #8
    Player
    Jandor's Avatar
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    Quote Originally Posted by Seraphor View Post
    Except the materia data is held on the item itself, not the job crystal.

    It's the same reason we got lumped with the glamour dresser instead of something more like WoW. If they can't fix it for that, they're not likely to fix it for materia either.
    Appearance data is held on the item itself too.
    Appearance data can also be held in glamour plates.

    Stands to reason that a similar system can work for materia too then. Materia loadouts, created at the Materia melder NPC and applied in a similar manner to glamour plates.
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  9. #9
    Player Seraphor's Avatar
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    Seraphor Vhinasch
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    Quote Originally Posted by Jandor View Post
    Appearance data is held on the item itself too.
    Appearance data can also be held in glamour plates.

    Stands to reason that a similar system can work for materia too then. Materia loadouts, created at the Materia melder NPC and applied in a similar manner to glamour plates.
    Hmm... good point.
    You may have just convinced me on this. Materia loadouts could be acheivable. Although melding materia is a gil sink and comes with a failure rate above a certain threshold. Would "Materia Plates" work if you had to pay gil to apply them and they could fail to apply?
    I suppose you could just increase the costs of creating the plate in the first place. You'd probably have to make materia rarer too.

    Still, I wouldnt really want them to merge all equipment types. Would be too much homogenisation.
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  10. #10
    Player
    Jandor's Avatar
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    Tal Young
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    Quote Originally Posted by Seraphor View Post
    Hmm... good point.
    You may have just convinced me on this. Materia loadouts could be acheivable. Although melding materia is a gil sink and comes with a failure rate above a certain threshold. Would "Materia Plates" work if you had to pay gil to apply them and they could fail to apply?
    I suppose you could just increase the costs of creating the plate in the first place. You'd probably have to make materia rarer too.

    Still, I wouldnt really want them to merge all equipment types. Would be too much homogenisation.
    I suppose the simplest solution might be to have 'Materia plates' as an actual item. Buy or make one, have it snapshot your equipped gear, then open it up and meld to it as if it was just normal gear.
    When applying the plate, if the gear you're wearing and the snapshot on the plate are the same the materia will apply, if they're not it will fail.
    If you want to update a slot on the plate you have to attempt to retrieve the materia, change the item in the slot, then re-meld it. Essentially the same as you do with actual gear.

    At first glance that seems a pretty fair way of doing them to me.

    -

    As for homogenisation, we'll have to agree to disagree I think.

    The way I see it, in 5.0 we're likely get a tank and it's likely wearing fending, that means we'll have 4 tanks using 1 set of gear, and 4 melee DPS split over 3 sets of gear. For me as a mainly tank sort of guy wanting to dabble in all the tanks it's great, but if I was more a melee DPS sort of person having to get 3 gearsets while fighting tome caps and loot restrictions would annoy the hell out of me.
    (0)
    Last edited by Jandor; 12-01-2018 at 09:03 AM.

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