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  1. #11
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    FFXIV= you build individuality through glamour, race, and titles. You don't build individuality through class or job or skills because it would be impossible to balance. Hell...it's hard enough to balance the way things are, and people STILL complain over <5% performance between jobs within a role. Compared this to XI where a mythic weapon on Dragoon transformed them from being the worst DPS job to being 200-300% better than the best DPS job without their mythic weapon. Moreover, it's overstated but I'll state it again: having choices and options to differentiate your character from others through traits or skills is an ILLUSION of choice. People will eventually math out the most optimal builds for the highest DPS/Healing/Tanking to be the most efficient for content and then picking anything that ISN'T the meta, means you get booted from content or at least fall below optimal play.

    There's already class individuality through their main weapon as well as AF armor, spells, and skills.
    (0)

  2. #12
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jonnycbad View Post
    Moreover, it's overstated but I'll state it again: having choices and options to differentiate your character from others through traits or skills is an ILLUSION of choice. People will eventually math out the most optimal builds for the highest DPS/Healing/Tanking to be the most efficient for content and then picking anything that ISN'T the meta, means you get booted from content or at least fall below optimal play..
    It doesn't have to be that way, but even assuming it is, depending on what has to be done to get traits and skills, it being an illusion still doesn't really matter.

    Gearing your character currently offers some illusion of choice, the optimal is quickly mapped out but it doesn't really matter, the fun is in reaching that optimal point.

    Not that I support the OP, but just in general.
    (0)

  3. #13
    Player
    tdb's Avatar
    Join Date
    Jun 2017
    Posts
    859
    Character
    Mikayla Rainstone
    World
    Lich
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Kaiserdrache View Post
    The benefit is called character progression, because thats somethign that FF14 is completely LACKING OFF TOTALLY.
    This game becomes immediately the very moment you reach max level completely bland and boring, because it offers absolutely no character progression beyond that point, with that you could improve your character and build individuality, because somethign like this simple doesn't exist at all in FF14 (yet sadly)
    And when you reach job level 5 in your proposed system, what then? What is the character progression past that point? Unfortunately there's no creative AI yet that can create endless new content.
    (1)

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