That will never be the case as long as the game is designed around everyone doing as much damage as possible. Look as Astro and how Minor Arcana has become just another DPS tool, you don't even hold Lady of Crowns for anything and just throw it away for a quicker chance at Lord of Crowns for, you guessed it, more damage.
I get the sentiment that "healers want to heal", but quite frankly the game isn't designed in such a way that healing can ever be engaging since everything is 99% scripted with most content not even needing you to think about what heal to use at any given time. Almost everything can be solved by a single off global.
But they could change that. They have the power. Nerf healer damage while in parties, lower heal potency forcing more, smaller heals, more support options, etc.
That won't happen obviously, this is SE we're talking about after all, but I can dream.
Yeah, healing is mindbogglingly OP in this game. As much as I love being hilariously strong, there's no denying that the battle system needs a redesign and all healers needs massive nerfs.
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