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  1. #11
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,228
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    I was excited for rdm because I mained rdm in XI and it has been my favorite class across all ff games. And I too was disappointed that it was basically a blm knock off with a physical rotation that a lot of rdm don't even bother with, I mean even our sword becomes a staff while we cast. I loved the XI version because I could play heal, support, dps or a lil bit of each. I had buffs, debuffs, dots. I had ways to enhance my physical prowess and was a boon to any pt I was in. Yet at the same time, rdm wasn't necessary. We were also the kings of solo play if you had the time and skill to kite.

    I was also hopeful for blu, one of my other alt jobs in XI, for the exact same reason. And I feel they perfected blu in XI. No other version is better and more true to the concept, imo, than the FFXI immortals. Even the story around it, with the blu being slowing driven mad, was amazing. The job stories in XIV I feel are really really bad and boring. I understand it would be a difficult job to balance and if the player doesn't have spell A B or C they wouldn't be included, but I honestly lay that at the feet of the player. Hunting spells was part of the fun of blu and if you didn't want to bother with it and therefore could not participate in certain content, that was on you. All they would need to do is not put the most important spells behind Extreme walls or make learn rates horribly low.

    I main pup these days in XI and I am scared about how it will be treated here if they ever bring it.

    I would LOVE to see them shake up the formula, but that is not what the XIV team is known for. Neither is thinking outside the box or being creative. Even when they try they fail horribly because the content we get is content that is completely oblivious to what we want or liked/disliked in the past. Eureka is proof of that with the "homage to XI" but then only adding the things ppl hated about XI into it.

    They haven't changed anything but the coat of veneer they cover things with every patch since ARR launched. And frankly ppl have gotten cozy in the same ol same ol. I think if they would try to shake things up now, a lot of players would revolt. They have coddled us and kept things the same too long. I think they would literally need to release a whole new mmo at this point if they really wanted to make significant changes.
    (3)
    Last edited by MicahZerrshia; 11-27-2018 at 07:19 PM.

  2. #12
    Player
    jon041065's Avatar
    Join Date
    Aug 2013
    Posts
    399
    Character
    Amson Beoulve
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by MicahZerrshia View Post
    I was excited for rdm because I mained rdm in XI and it has been my favorite class across all ff games. And I too was disappointed that it was basically a blm knock off with a physical rotation that a lot of rdm don't even bother with, I mean even our sword becomes a staff while we cast. I loved the XI version because I could play heal, support, dps or a lil bit of each. I had buffs, debuffs, dots. I had ways to enhance my physical prowess and was a boon to any pt I was in. Yet at the same time, rdm was necessary. We were also the kings of solo play if you had the time and skill to kite.

    I was also hopeful for blu, one of my other alt jobs in XI, for the exact same reason. And I feel they perfected blu in XI. No other version is better and more true to the concept, imo, than the FFXI immortals. Even the story around it, with the blu being slowing driven mad, was amazing. The job stories in XIV I feel are really really bad and boring. I understand it would be a difficult job to balance and if the player doesn't have spell A B or C they wouldn't be included, but I honestly lay that at the feet of the player. Hunting spells was part of the fun of blu and if you didn't want to bother with it and therefore could not participate in certain content, that was on you. All they would need to do is not put the most important spells behind Extreme walls or make learn rates horribly low.

    I main pup these days in XI and I am scared about how it will be treated here if they ever bring it.

    I would LOVE to see them shake up the formula, but that is not what the XIV team is known for. Neither is thinking outside the box or being creative. Even when they try they fail horribly because the content we get is content that is completely oblivious to what we want or liked/disliked in the past. Eureka is proof of that with the "homage to XI" but then only adding the things ppl hated about XI into it.

    They haven't changed anything but the coat of veneer they cover things with every patch since ARR launched. And frankly ppl have gotten cozy in the same ol same ol. I think if they would try to shake things up now, a lot of players would revolt. They have coddled us and kept things the same too long. I think they would literally need to release a whole new mmo at this point if they really wanted to make significant changes.
    Quote Originally Posted by jon041065 View Post
    I agree but let's not derail this thread getting into details of why we think limited jobs are bad. There are other threads where the debate is still happening.
    Yeah, I quoted myself. Big woop! Want to fight about it? lol <---- not actually directed at any specific person
    (1)

  3. #13
    Player
    Lyden's Avatar
    Join Date
    Aug 2013
    Posts
    50
    Character
    Finnegan Binx
    World
    Cerberus
    Main Class
    Archer Lv 30
    @MicahZerrshia is FFXI still a thing is it playable and are there enough ppl to play the whole game?
    Isnt FFXI close to get shut down ?
    (0)

  4. #14
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,228
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Lyden View Post
    @MicahZerrshia is FFXI still a thing is it playable and are there enough ppl to play the whole game?
    Isnt FFXI close to get shut down ?
    No no no not even close. In fact we have seen a huge influx of ppl lately, esp since Ninja is streaming XI again and we are getting a fan fest of sorts again here in a couple weeks. There are around 3k ppl online at any given time on my server, we still get monthly updates and the game is still going super strong. They put in a lot of QoL fixes and its still a good time.
    (3)

  5. #15
    Player
    Lyden's Avatar
    Join Date
    Aug 2013
    Posts
    50
    Character
    Finnegan Binx
    World
    Cerberus
    Main Class
    Archer Lv 30
    Ninja did a good job to promote this game (power of influencing) *laugh*

    And rly wonderfull to hear this, is the playonline client still the same ?
    (1)

  6. #16
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    I dont think you're playing wrong - I just think you're expecting the wrong thing from this game if you want to have different options on how to play a job, since FFXIV indeed doesnt offer those.

    Instead you get to play all jobs on one character - if I'm not totally missinformed, a game like WoW doesnt allow for that, right? I'm mentioning it, because you brought it up - I've never played it, so I could be wrong, but I always thought that WoE allowed only one job per character and then some more or less limited customisation-options for that.
    FFXIV went a different way with offering you to play all jobs on one character, but in exchange for that, there is one way to play each job. (Actually, thats not so different from the solo-games... in most of them you get the strongest gear for your character - and most often thats not a careful choice between several different types of boni but "This one has the most strength/magic, bought!" - and then you spam your best skill/highste cast)

    So, no, you're not playing "wrong" - FFXIV is indeed very limited in its choices, there is basically one true rotation for each job (with slight variation) and the same holds true for BiS-gear (again, slight variation, depending on personal prefrences). Thats the trade-off we're making for balance and one character=all jobs.
    Its the path FFXIV choose - you can like that or not, but I wouldnt expect it to change.

    Yes, all RDMs play the same - but not all mage-jobs play the same way. There is your variation: Between jobs, not within them.
    (6)

  7. #17
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,228
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    It is. But at this point I don't have much issues with it. There are also modders improving the graphics zone by zone. The QoL fixes SE implemented have been wonderful and every piece of content is still relevant. They even made new versions of Dynamis, salvage and such and added new stuff like Omen and Ambuscade. There is plenty to do solo and with groups. I think the only thing that's really dead at this point is abyssea.

    BG wiki has a returners guide and a quickstart guide and you can google FFXI HD for the youtube page with the graphic improvements if you wanna see em. I would link em but I don't wanna be dinged for it.

    Like I said its still going strong and there are still lots of ppl playing so if you haven't played in awhile you should check it out. I honestly still have more fun in XI than I do in XIV just because there is so much more to do.
    (2)

  8. #18
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,081
    Character
    Keiji Zaika
    World
    Odin
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Lyden View Post
    Everything i do is totally again the same like month before 1:1, i knew it and it was okay~ish but than those ways u play a job all mages has the same way to fulfill their role like physical range dps and so on just slightly differences but same upkeep of timers.
    While i played i had this terrible feeling there is no chance to play ur job in a unique way even the rolepool actions are used all 10 now there is just one Danceperformance u have to fulfill and there is no chance to find a new way (in WoW u have choices in gear and skills which u can choose to define ur playstyle) but in FF14 there is no choice like this (have no problem with the GCD in FF14).... is this rly true or do i play that wrong?
    This is sadly the case. Since the Team decided that every job should not differ to much, they went to an even easier "skill system". By removing all damage role actions previously, they wanted to close the gap between casual and hardcore players. And yet you see a lot of players with low dps. Which means, getting customisation actions/skills for jobs will probably never happen due to that gap people argue about. About players not playing their job properly, people not wanting to read a guide and such.

    Everything got easier for the sake of casuals.
    (4)
    Last edited by xbahax92; 11-27-2018 at 10:27 PM.

  9. #19
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    You have just as much choice here as in WoW for what skills and rotations to use, and just as much lack of meansingful variety.

    It is so similar I even use the same keybinds for the same things across jobs here and classes there.

    Main rotation ti the middle 3 keys of my orbweaver, big hits to the bottoms 3, interrupts to the top row.
    Two left most keys are shift and control/alt... mount key is in the same spot, push to talk is top left key...
    - rotation based tab target MMOs will eventually all “play the same” across every class:job in a given role.

    It actually gets worse though, in action-based MMOs where you tend to have only 4-8 skills on your action bar and it all comes down to aiming and dodging...

    My guild wars, wildstar, ESO, and Overwatch are essentially the same... and one of those is an FPS game...

    I can jumps into any one of these games and play a tank or a healer as more or less the same mental process. Especially since even in games like WOW I play my tanks and healers in high offense mode.

    You get me tanking your MMO, you basically have me playing an FFXIV Warrior crossed with DvA,m. You get me healing, meet Lucio as a Fistweaving White Mage.

    If you play these things for a different feeling in your fingers you will be disappointed...

    I differentiate the games in the sounds, stories, and visuals.
    (0)

  10. #20
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    I don’t see an edit button on the mobile version of this forum so to add...:

    All of these games (save for ones with a tiny set of skills) tend to have many more skills than you need... and tab target rotation games also have a proper “order” to use the skills: either repeatable or based on procs going off or a mix.
    - so you actually do have choices...
    You can choose a sub optimal rotation at any time...


    But again, all of them have an ideal rotation or proc based choice system and it is so predictable that I can keybind it across a half dozen games and 50+ classes and still be using the same fingers in roughly the same order while standing or moving in the same predictable patterns across every game and class/job inside those games...

    It isn’t just FFXIV that is stale here... it is the entire format of gaming...
    (0)

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