Quote Originally Posted by jon041065 View Post
Yoshi P has said that gear sets would be something too hard to balance. He has said "won't do" to other things before so who knows. I think the proposed idea of limited jobs is mostly bad but really just needs a change of direction. I gave my idea in this thread about things like gear sets/set bonuses.

http://forum.square-enix.com/ffxiv/t...44#post4825844
I just came back to the game a few days ago, so I don't know much about "limited" jobs, but in my opinion it sounds pointless. Blue mage does not sound like it will be executed well at all. It sounds lazy. I don't think "balancing issues" is a worthwhile excuse at all. This is an mmorpg. If next expansion would just be a level cap increase and 2 new skills, there are too many as it is. In my honest opinion the next step forward would be like what you suggest, having to choose one skill over another, gear sets that specialize in specific things, etc. Make progression less linear. They don't have to have super weapons, or armor as gearsets or item bonuses. However, I think they have already dug themselves in a hole since classes themselves are effectively specs.