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  1. #1
    Player
    jon041065's Avatar
    Join Date
    Aug 2013
    Posts
    399
    Character
    Amson Beoulve
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by SturmChurro View Post
    I never really thought about it. I suppose they could do more via gear sets, and or class specs. Progression is a linear grind, and everyone should be using and wearing the same things in the end. Granted if not done right people could end up doing the same things in the end anyway.
    Yoshi P has said that gear sets would be something too hard to balance. He has said "won't do" to other things before so who knows. I think the proposed idea of limited jobs is mostly bad but really just needs a change of direction. I gave my idea in this thread about things like gear sets/set bonuses.

    http://forum.square-enix.com/ffxiv/t...44#post4825844
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  2. #2
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by jon041065 View Post
    Yoshi P has said that gear sets would be something too hard to balance. He has said "won't do" to other things before so who knows. I think the proposed idea of limited jobs is mostly bad but really just needs a change of direction. I gave my idea in this thread about things like gear sets/set bonuses.

    http://forum.square-enix.com/ffxiv/t...44#post4825844
    I just came back to the game a few days ago, so I don't know much about "limited" jobs, but in my opinion it sounds pointless. Blue mage does not sound like it will be executed well at all. It sounds lazy. I don't think "balancing issues" is a worthwhile excuse at all. This is an mmorpg. If next expansion would just be a level cap increase and 2 new skills, there are too many as it is. In my honest opinion the next step forward would be like what you suggest, having to choose one skill over another, gear sets that specialize in specific things, etc. Make progression less linear. They don't have to have super weapons, or armor as gearsets or item bonuses. However, I think they have already dug themselves in a hole since classes themselves are effectively specs.
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  3. #3
    Player
    jon041065's Avatar
    Join Date
    Aug 2013
    Posts
    399
    Character
    Amson Beoulve
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by SturmChurro View Post
    I just came back to the game a few days ago, so I don't know much about "limited" jobs, but in my opinion it sounds pointless. Blue mage does not sound like it will be executed well at all. It sounds lazy. I don't think "balancing issues" is a worthwhile excuse at all. This is an mmorpg. If next expansion would just be a level cap increase and 2 new skills, there are too many as it is. In my honest opinion the next step forward would be like what you suggest, having to choose one skill over another, gear sets that specialize in specific things, etc. Make progression less linear. They don't have to have super weapons, or armor as gearsets or item bonuses. However, I think they have already dug themselves in a hole since classes themselves are effectively specs.
    I agree but let's not derail this thread getting into details of why we think limited jobs are bad. There are other threads where the debate is still happening.

    The gear sets thing was more of an idea if they did onion knight/freelancer as a way to have open world content and add a lot of depth to a solo system. It would be cool if they found a way to have them in the full game though.
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