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  1. #1
    Player
    Lyden's Avatar
    Join Date
    Aug 2013
    Posts
    50
    Character
    Finnegan Binx
    World
    Cerberus
    Main Class
    Archer Lv 30

    Do i play wrong ?

    I asked myself this question, but how did it come that far?

    I resuped FF14SB after few month of unsuping ( played 4Month SB and realized everything is same like in HW and ARR just a different coat)
    Played my AST and a bit RDM start to roll up the crafters doin MQ and Beasttribes and then it hits me...
    Everything i do is totally again the same like month before 1:1, i knew it and it was okay~ish but than those ways u play a job all mages has the same way to fulfill their role like physical range dps and so on just slightly differences but same upkeep of timers.
    While i played i had this terrible feeling there is no chance to play ur job in a unique way even the rolepool actions are used all 10 now there is just one Danceperformance u have to fulfill and there is no chance to find a new way (in WoW u have choices in gear and skills which u can choose to define ur playstyle) but in FF14 there is no choice like this (have no problem with the GCD in FF14).... is this rly true or do i play that wrong?
    Is this game rly that streamlined beside the feeling there is no use to gear-up ur DoW/M if u dont wanna go raid cause there is no content to use a geared up DoW/M outsite those content?!
    There is no real challenge u have to play through if u dont go raiding there... is this rly true ?

    After this idea in my mind i was instant damped.

    Rly dont get me wrong ... i love Final Fantasy mostly solotitels, played all of them i played FF14 1.0 and played since them with some downtime here and there...
    But its rly hard for me to get rid of those cloudy thoughts and this feelings of a repetitive and not engaging non FF gameplay ...
    (3)
    Last edited by Lyden; 11-27-2018 at 07:16 PM.

  2. #2
    Player
    LauraAdalena's Avatar
    Join Date
    Sep 2017
    Location
    Albuquerque
    Posts
    300
    Character
    Carby Adalena
    World
    Siren
    Main Class
    Machinist Lv 90
    I don't play other MMOs. So maybe that's why I'm not bothered by it. In fact, I'm bothered more by the fact that I don't understand where people are coming from and that I don't think that they can change that, or that the game needs that. (I also don't quite understand the whole anti-ilvl stuff that people have? I don't see how this isn't any different from other FF games. You get gear, you find better gear, you move on.)

    This is also a controversial topic it seems, so don't be surprised when you see like hundreds of different opinions.
    (5)


    I'm from 1 MS in the future.

  3. #3
    Player
    jon041065's Avatar
    Join Date
    Aug 2013
    Posts
    399
    Character
    Amson Beoulve
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Lyden View Post
    snip
    No, that's how the game is currently. They are trying to do something different with blue mage but myself and others feel it's the wrong way to do things differently. I won't go into the debate on that here.

    Quite a lot of us were hoping that when jobs like red mage or blue mage were added, it would make them push the limits of the trinity system or just move away from it. Some want a system that allows jobs to take on a different role based on the choices they make with some form of ability selection/talent system. Some, like myself, want a talent system that gives you options of improved versions of your job's abilities. An example of what we think that would allow us to do is something like a bard picking to buff their songs to better support the party but at the loss of damage potential by not selecting the other talents. It would be a system of trade offs and picking what kind of focus you want the job to have within its role. So it would be similar to WoW's talents but without any abilities as talents themselves and more of things like "when you use Cover, your Clemency healing on others is increased by 100%". Then have something that costs a good amount of the unlimited tomes to allow talent resets.
    (11)
    Last edited by jon041065; 11-27-2018 at 05:11 PM.

  4. #4
    Player
    Lyden's Avatar
    Join Date
    Aug 2013
    Posts
    50
    Character
    Finnegan Binx
    World
    Cerberus
    Main Class
    Archer Lv 30
    LauraAdalena opinions are okay even different opinions... i had feel alone in this huge world and was hoping for others opinions.

    For myself i dont wanna compare this mmo with other mmorpgs ... i just wanna talk about Final Fantasy (MMO)i used WoW and the different feeling of gameplay to explain my feelings in FF14, just to make it much more clear what i want to tell u guys, and gear progression is even a thing in solotitels but there it happen naturally beside u play the game ( in FF14 it would be the same if the MSQ would provide u the gear u need for the MSQ stuff u do)
    gear progression itself isnt a problem ... but the use of the gear and the way u get it can be a problem ...if all gear u get are the same (statvise) and (contentvise) than there is no need to try new things ... cause gear do all the same thats how it feels to me....
    (1)

  5. #5
    Player
    Lyden's Avatar
    Join Date
    Aug 2013
    Posts
    50
    Character
    Finnegan Binx
    World
    Cerberus
    Main Class
    Archer Lv 30
    hrrrm exactly what i had in mind...
    I love RDM in the solotitels and than we got this RDM in FF14 and it was just a agil BLM XD
    Was a bit sad about it ( but okay he can heal much better than a BLM and rez everytime as fast as he has swiftcast viable, enough rdm for an trinityforce mmorpg i guess) *sigh *
    (2)

  6. #6
    Player
    jon041065's Avatar
    Join Date
    Aug 2013
    Posts
    399
    Character
    Amson Beoulve
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Lyden View Post
    hrrrm exactly what i had in mind...
    I love RDM in the solotitels and than we got this RDM in FF14 and it was just a agil BLM XD
    Was a bit sad about it ( but okay he can heal much better than a BLM and rez everytime as fast as he has swiftcast viable, enough rdm for an trinityforce mmorpg i guess) *sigh *
    Yeah for rdm I would love if you had to choose between talents that did things like "your Impact spell increases the chance of getting Verfire/Verstone ready by 20%", "your Vercure heals the party member nearest to you or yourself for an extra 100 potency", or "Embolden is now Enspell adding an increasing potency bonus to attacks for 20 seconds". That last one would feel sort of like the tier 2 Enspells did on FFXI. The first one would probably give you better personal damage, second one increase the healing side of rdm and be a boost while solo, and the last one would give you better group damage utility.
    (3)
    Last edited by jon041065; 11-27-2018 at 06:38 PM.

  7. #7
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    I never really thought about it. I suppose they could do more via gear sets, and or class specs. Progression is a linear grind, and everyone should be using and wearing the same things in the end. Granted if not done right people could end up doing the same things in the end anyway.
    (0)
    Last edited by SturmChurro; 11-27-2018 at 06:21 PM.
    WHM | RDM | DNC

  8. #8
    Player
    jon041065's Avatar
    Join Date
    Aug 2013
    Posts
    399
    Character
    Amson Beoulve
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by SturmChurro View Post
    I never really thought about it. I suppose they could do more via gear sets, and or class specs. Progression is a linear grind, and everyone should be using and wearing the same things in the end. Granted if not done right people could end up doing the same things in the end anyway.
    Yoshi P has said that gear sets would be something too hard to balance. He has said "won't do" to other things before so who knows. I think the proposed idea of limited jobs is mostly bad but really just needs a change of direction. I gave my idea in this thread about things like gear sets/set bonuses.

    http://forum.square-enix.com/ffxiv/t...44#post4825844
    (0)

  9. #9
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by jon041065 View Post
    Yoshi P has said that gear sets would be something too hard to balance. He has said "won't do" to other things before so who knows. I think the proposed idea of limited jobs is mostly bad but really just needs a change of direction. I gave my idea in this thread about things like gear sets/set bonuses.

    http://forum.square-enix.com/ffxiv/t...44#post4825844
    I just came back to the game a few days ago, so I don't know much about "limited" jobs, but in my opinion it sounds pointless. Blue mage does not sound like it will be executed well at all. It sounds lazy. I don't think "balancing issues" is a worthwhile excuse at all. This is an mmorpg. If next expansion would just be a level cap increase and 2 new skills, there are too many as it is. In my honest opinion the next step forward would be like what you suggest, having to choose one skill over another, gear sets that specialize in specific things, etc. Make progression less linear. They don't have to have super weapons, or armor as gearsets or item bonuses. However, I think they have already dug themselves in a hole since classes themselves are effectively specs.
    (5)
    WHM | RDM | DNC

  10. #10
    Player
    jon041065's Avatar
    Join Date
    Aug 2013
    Posts
    399
    Character
    Amson Beoulve
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by SturmChurro View Post
    I just came back to the game a few days ago, so I don't know much about "limited" jobs, but in my opinion it sounds pointless. Blue mage does not sound like it will be executed well at all. It sounds lazy. I don't think "balancing issues" is a worthwhile excuse at all. This is an mmorpg. If next expansion would just be a level cap increase and 2 new skills, there are too many as it is. In my honest opinion the next step forward would be like what you suggest, having to choose one skill over another, gear sets that specialize in specific things, etc. Make progression less linear. They don't have to have super weapons, or armor as gearsets or item bonuses. However, I think they have already dug themselves in a hole since classes themselves are effectively specs.
    I agree but let's not derail this thread getting into details of why we think limited jobs are bad. There are other threads where the debate is still happening.

    The gear sets thing was more of an idea if they did onion knight/freelancer as a way to have open world content and add a lot of depth to a solo system. It would be cool if they found a way to have them in the full game though.
    (0)

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