Disclaimer: This thread is meant to be sarcastic. The OP is not responsible if any of this comes true.

So, WHM has been crapped on just about every expansion now with abilities getting taken away, given to the other healers as role abilities, or just taken away for a less effective version of itself at a higher level. What can we expect SE to do to WHM this expansion cycle?

Cure III - Ah! With all the new abilities the healers are going to get, obviously we need
to get rid of this one. I mean, no one actually uses it, right?

Cure I now upgrades to Cure III. Cure II now upgrades to the new ability Cure IV. There is a 25/50/75/100% chance the Cure III or Cure IV will spread to nearby allies for 1/2/3 /4 lilies... Yes! Now with FOUR lilies! Wait, scratch that. That would make lilies useful. We can't have that. Cure III and Cure IV now just consume all your lilies if you cast them when you have 4 lilies. You can keep the extra lily. Don't say we never gave you anything nice.

Holy- It is far too difficult for new healers to use holy and heal their party. To make things easier, Holy has been removed from the game because #PureHealer.

WHM gains the awesome new abilities: Stone V and Aero IV. Stone V uses the FFT- Rock toss animation to save animators time. Aero IV uses the same animation as Aero III-- please don't notice.

WHM gains the new ability Pearl at 80. It costs the same as Holy would have at 80, with the same cast time, with the same enemy number fall off, but has a 2 minute cooldown and no longer stuns enemies and has 5% less potency.

So, how will SE screw over your healer class? =p