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  1. #1
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    Mar 2011
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    Sorry, I'm just very very stupid and unable to see the most obvious things in front of my eyes.

    I assure you though that any attempt to explain XIVs innovations to me will not be in vain.
    (0)

  2. #2
    Player
    Abriael's Avatar
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    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Naqaj View Post
    Sorry, I'm just very very stupid and unable to see the most obvious things in front of my eyes.

    I assure you though that any attempt to explain XIVs innovations to me will not be in vain.
    No one said you're stupid. But I've seen that question asked very, very rarely (if not never) with an honest intent. I'll give you the benefit of doubt though, and I'll give it a start (since I'm limited on time, and explained it too many times for it not to be boring), I'm sure others will continue. The armory system is a quite revolutionary innovation, as it's the only class-based system that allows the player to completely customize their character to their own specs. FFXI paved the way for it, but never really completely opened that door. The system isn't "perfect" at the moment, but it can easily be tweaked to awesome results. Even in it's current incarnation, I (and many others) enjoy it quite a lot more than having to chose a class and being forced to stick to it.
    It makes finding activities to do in game quite a lot easier, soloing quite a lot more fun and varied, and grouping quite a lot more flexible.

    Another innovation is the parity between crafting and adventuring, even here there's room for improvement (mostly in joint activities between crafters and adventurers), but there's a ton of potential for people that enjoy crafting and end up, in basically every other game, having to bear a ton of time/money sinking only for the future perspective of getting "rich" or at least economically independent.
    Crafting in FFXIV is not a "sink", but it's part of the experience, designed to enrich it, and not just to be a "utility" service.

    This kind of innovations are what brings a little bit of fresh air, for me (having played MMORPGs with basically the same mechanics for more than ten years, and MUDS with exactly the same mechanic before then), in a market that has become as stagnant as the most rotting swamp, with every developer scrambling to make a clone of wow to get a slice of the wow cake (and without understanding that they will ALWAYS get a very small and short-lived slice until they bring out something new). After decades of playing exactly the same stuff, looking at exactly the same gauges, performing exactly the same actions to cover exactly the same roles, boredom comes inevitably.
    Hell, even just having to keep track of stamina to operate my shield manually is a welcome change.

    There's more, but work calls.
    I'm sure others will continue where I left if your interest is genuine.
    (0)
    Last edited by Abriael; 03-22-2011 at 10:58 PM.

  3. #3
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Abriael View Post
    No one said you're stupid. But I've seen that question asked very, very rarely (if not never) with an honest intent. I'll give you the benefit of doubt though, and I'll give it a start (since I'm limited on time, and explained it too many times for it not to be boring), I'm sure others will continue. The armory system is a quite revolutionary innovation, as it's the only class-based system that allows the player to completely customize their character to their own specs. FFXI paved the way for it, but never really completely opened that door. The system isn't "perfect" at the moment, but it can easily be tweaked to awesome results. Even in it's current incarnation, I (and many others) enjoy it quite a lot more than having to chose a class and being forced to stick to it.
    It makes finding activities to do in game quite a lot easier, soloing quite a lot more fun and varied, and grouping quite a lot more flexible.

    Another innovation is the parity between crafting and adventuring, even here there's room for improvement (mostly in joint activities between crafters and adventurers), but there's a ton of potential for people that enjoy crafting and end up, in basically every other game, having to bear a ton of time/money sinking only for the future perspective of getting "rich" or at least economically independent.
    Crafting in FFXIV is not a "sink", but it's part of the experience, designed to enrich it, and not just to be a "utility" service.

    There's more, but work calls. I'm sure others will continue where I left if your interest is genuine.
    ***, I'm still trying to wrap my head around what people mean when they say stuff needs to be "fixed" in the game, and then never really elaborate on anything objective other than "wah wah no AH wah wah wah".

    As far as I can tell, apart from issues with a laggy and unintuitive UI and repair system that was present back in September, the only thing this game really seems to need is more content, which is in the pipe, and to actually be finished, which it most certainly was not back in September.

    I'm personally very afraid of what this supposed "battle system overhaul", which to my mind may be entirely unneeded, is going to entail. After how SP was neutered back in October/November, I don't know what to think about it.
    (0)
    Last edited by Melodicya; 03-23-2011 at 02:56 AM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.

  4. #4
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Abriael View Post
    Another innovation is the parity between crafting and adventuring, even here there's room for improvement (mostly in joint activities between crafters and adventurers), but there's a ton of potential for people that enjoy crafting and end up, in basically every other game, having to bear a ton of time/money sinking only for the future perspective of getting "rich" or at least economically independent.
    Crafting in FFXIV is not a "sink", but it's part of the experience, designed to enrich it, and not just to be a "utility" service.
    I find this part particularly true. I've not known another game (admittingly I'm a bit limited in my MMO experience) where weapons and armor come almost solely from crafting. Usually quests and drops are a very viable if not main source of armor. The crafting in these games become almost pointless as the armor aquired from them isn't worth anything.

    I think SE did an outstanding job with the crafting. It's so vast and involved, and so many things require help from other professions, high levels, etc, everyone should have a valid way to make gil and keep the market going. My only complaint is the armor and weapons themselves, which I think need to have more variety.
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    Last edited by Chezen; 03-23-2011 at 03:22 AM. Reason: typo


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  5. #5
    Player

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    Mar 2011
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    Limsa!
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    Quote Originally Posted by Naqaj View Post
    Sorry, I'm just very very stupid and unable to see the most obvious things in front of my eyes.

    I assure you though that any attempt to explain XIVs innovations to me will not be in vain.
    Life has taught me that when someone says they are "very very stupid" you should believe them, and keep walking...
    (0)