
Originally Posted by
Xatsh
I tried Rift and played for a little while, but it is not that great of a game. Not bad but not good either.
Rift done alot right, and done a whole lot wrong. Basically Rift is a game designed for those who love WoW, which is why it is a massive success especially in the West where only WoW can exist. That alone will probably make the game a success, they are first WoW clone to clone wow well enough to attract the NA playerbase.
I gave it a fair shot was in it from beta 3+, open beta, and played some on release, but the game has all the game breaking elements WoW had for me and like WoW I just cannot take it anymore. All in all the game was just not fun for me so I stopped playing it (and I didn't even make an I quit thread on the Rift forums >.>).
This is my View on Rift: A lot will disagree with me but this is my view on it.
The Good
1) Perfect release (finally a mmo released without 200 bugs, glitches, and incomplete content)
2) Great Marketing (This game was plastered everywhere with the best free trial ever.. aka beta 1-open)
3) Lots of Content (The game has quest in every corner of the world, artifact hunting,crafting/gathering, pvp, dungeons, invasions, and rifts)
4) Copy/pasted WoWs entire UI and it works very well. This is good simply because WoW has the best keyboard/mouse UI for a mmo ever developed.
5) The Rift/Invasion Concept.. this will be good if they expand on it like 10 fold.
6) Pretty good designed World, Everything fits the theme and has variation.
The Bad, at least in my opinion
7) Rift are the exact same thing every time they spawn almost, they vary by zone with the bosses. They do not really even spawn randomly there are set spots they can spawn in. No strategy, there are auto partys but it is 2+ people soloing the mob. Aka the Behest of Rift. Fun as crap the first 10 or so times, then a endless grind to get the special currency from it.
8) The quest are cheap and horribly boring... there are basically 4-5 quest in the whole game repeated 2000 times, no CS no real story. I cannot stand playing the game for more 1hr at time it is just ungodly boring solo after a few quest and there is basically 0 partying outside dungeons. Rifts/Invasions are not partying they are group soloing. (Game breaker for me)
9) No focus on multiplayer in a multiplayer game... typical Western solo based mmo with the option to group for instanced raids. (my biggest game breaker of rift, a mmo should never put Solo above group in terms of design)
10) Horrible crafting system... Identical to WoW
11) Horribly character Animations... Graphics are far superior to WoW but the animations are the same level... aka horribly outdated in 2011.
12) Decent main story but besides that 0 originality... If you played WoW you already know how everything from the jobs, quest, crafting, gathering and PvP. MASSIVE COPY PASTA!
13) Extremely watered down, there are people hitting cap within 2 weeks. Meaning those people have a grand total of about 2 months of gameplay if they level all classes.... this is pure crap design for a mmo, they are going to have to inject a ridiculous amount of content to keep the midcore/hardcore players in a fairly short time. (Game Breaker for me)
14) Extremely dumbed down game mechanics. Anything outside fighting is click 1 button then done, nothing involves decision making. (game breaker for me)
15) The jobs mechanics are almost copy pasted from WoW to the letter. It adds variety in action through the soul system which is the only saving grace of the job system. Aka the soul system lets you combine the jobs from WoW together to a limited degree. If you want to play the whole game you have to repeat all the quest at least twice (2 times on Guardian, and 2 times on Defiant) this is the huge negative of the soul system, it is not true character freedom.