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Thread: Stats

  1. #1
    Player
    Rozalin's Avatar
    Join Date
    Feb 2012
    Posts
    2
    Character
    Synria Twinfang
    World
    Lamia
    Main Class
    Pugilist Lv 19

    Stats

    I was wondering if anyone could give me a rundown on what the best 2 stats for each DoW and DoM classes would be for point allocation.
    (0)

  2. #2
    Player
    Brimstonelove's Avatar
    Join Date
    Feb 2012
    Location
    Stilwell, OK
    Posts
    80
    Character
    Saint Brimstone
    World
    Mateus
    Main Class
    Fisher Lv 70
    36-32-36. (j/k, j/k).
    (1)

  3. #3
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    It varies. Here's something that may help howe'er.

    ≪Auto-attack Damage Bonus≫

    Auto-attack damage bonus per class:
    Pugilist: Intelligence, Strength
    Gladiator: Mind, Strength
    Marauder: Vitality, Strength
    Archer: Dexterity, Piety
    Lancer: Piety, Strength
    Conjurer: Mind, Piety
    Thaumaturge: Mind, Piety

    Where Pugilist, Gladiator, Lancer, and Marauder, you may see higher output overall (both auto-attack and weapon skills) from increasing Strength due to it affecting attack power as well.


    ≪Parameters and Their Effects≫


    Strength
    Attack Power
    Damage dealt by puglist, gladiator, marauder, and lancer arms

    Vitality
    Damage taken
    Enhancement Magic Potency
    Maximum HP
    Damage dealt by marauder arms

    Dexterity
    Accuracy
    Block Rate
    Parry
    Damage dealt by archer arms

    Intelligence
    Attack Magic Potency
    Damage dealt by pugilist arms

    Mind
    Healing Magic Potency
    Magic Accuracy
    Damage dealt by gladiator, thaumaturge, and conjurer arms

    Piety
    Magic Evasion
    Enfeebling Magic Potency
    Maximum MP
    Damage dealt by archer, lancer, thaumaturge, and conjurer arms


    Hope that helps some.
    (2)

  4. #4
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Separate from that post since this one expresses my opinion more...

    As a Conjurer, leaning more on survival and healing, I would personally invest points in Vitality and Piety. Vitality for slightly extra HP and defense. Piety for slight boost to MP and magic evasion. Any remnants, thrown into Mind for that healing magic potency.

    As a Thaumaturge, I would probably ramp up Mind for the magic accuracy, followed by Intelligence for the attack magic. A resisted spell is a depressing loss of MP and though the stats may have small impact, I would prefer not to have a spell fail, especially when part of a combo.
    (0)

  5. #5
    Player
    Rozalin's Avatar
    Join Date
    Feb 2012
    Posts
    2
    Character
    Synria Twinfang
    World
    Lamia
    Main Class
    Pugilist Lv 19
    Quote Originally Posted by Fiosha_Maureiba View Post
    It varies. Here's something that may help howe'er.

    ≪Auto-attack Damage Bonus≫

    Auto-attack damage bonus per class:
    Pugilist: Intelligence, Strength
    Gladiator: Mind, Strength
    Marauder: Vitality, Strength
    Archer: Dexterity, Piety
    Lancer: Piety, Strength
    Conjurer: Mind, Piety
    Thaumaturge: Mind, Piety

    Where Pugilist, Gladiator, Lancer, and Marauder, you may see higher output overall (both auto-attack and weapon skills) from increasing Strength due to it affecting attack power as well.


    ≪Parameters and Their Effects≫


    Strength
    Attack Power
    Damage dealt by puglist, gladiator, marauder, and lancer arms

    Vitality
    Damage taken
    Enhancement Magic Potency
    Maximum HP
    Damage dealt by marauder arms

    Dexterity
    Accuracy
    Block Rate
    Parry
    Damage dealt by archer arms

    Intelligence
    Attack Magic Potency
    Damage dealt by pugilist arms

    Mind
    Healing Magic Potency
    Magic Accuracy
    Damage dealt by gladiator, thaumaturge, and conjurer arms

    Piety
    Magic Evasion
    Enfeebling Magic Potency
    Maximum MP
    Damage dealt by archer, lancer, thaumaturge, and conjurer arms


    Hope that helps some.
    Very informative, Ive been looking for something like this for a while now~ Thank you ^_^
    (0)

  6. #6
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    As far as point allocation, it's really down to your playstyle and as long as you don't do anything weird like invest in STR on your Thaumaturge, you should be fine. I personally have my CNJ's stats split between INT MND and PIE because I usually play it simultaneously as a nuker and healer. Keep in mind that we will probably be able to re-allocate our stats in the patch coming very soon, so you shouldn't worry too much about messing up.

    I'm going to have to suggest for both DoM (and Archer) you should invest some portion of your points in Piety or at the very least get some gear with Piety, because that enfeebling magic potency helps effects like Stone's Magic Evasion Down, Thundara's Stun, Blizzara's Bind, and Shadowbind's Bind effects all land much more frequently and when you can more confidently rely on those effects to land it can really make a difference. Archer's damage is affected by Piety so it's twice as helpful.
    (2)
    Last edited by Estellios; 02-21-2012 at 12:52 PM.