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  1. #1
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,641
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Keep it. Not every tool in the shed has fulltime use. Purification dumps enmity in a pinch, which is how it was intended when the enmity dump got added:

    Used when needed, rather than for ideal DPS.

    Tank dies, gets revived, you are 2nd right after provoke but diversion on cooldown? This is Purification's niche.
    (1)

  2. #2
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Keep it. Not every tool in the shed has fulltime use. Purification dumps enmity in a pinch, which is how it was intended when the enmity dump got added:

    Used when needed, rather than for ideal DPS.

    Tank dies, gets revived, you are 2nd right after provoke but diversion on cooldown? This is Purification's niche.
    You say that but Monk’s metaphorical toolshed has needed the most cleaning out of any job since 2.X which it didn’t get it in 4.0’s action rework, presumably because the devs were coming up with brilliant ideas like Tackle Mastery (lol). Skills like Purification and Riddle of Earth just added into that. The fact of the matter is Purification if flat out worse than equivalent to other job specific actions like Elusive Jump, Merciful Eyes, or Lucid Dreaming in pretty much every way. The longest it takes for other aggro cuts to use is at most after the bosses next autoattack, Purification costs up to two GCDs to use. Purification costs a full gauge to use, leading to the loss of one of our hardest hitting cooldowns. Comparatively, Samurai loses a slightly more efficient means of using kenki but it doesn't actually cost anything, while other jobs actually gain from it in the form of MP or DPS uptime should Elusive Jump be used correctly.

    If it cost another job that much of a major resource (IE, Black Mage has to use a Foul/Dragoon has to use a Nastrond cast) people would be losing their minds, but no one cares because it's Monk.

    The sheer loss of DPS from using it compared to literally every other job’s minor to non existent loss from an aggro cut is abhorrent, and the skill needs a major rework or to just be flat out removed and the effect put onto Invigorate or something without such a major cost.
    (2)
    Last edited by SpeckledBurd; 11-27-2018 at 05:28 AM.