
Originally Posted by
Jonnycbad
So with MP/TP being merged, I think what will happen is that every job will manage either MP OR TP, and whatever required the other (in case of PLD/DRK/RDM/BRD/MCH) will now simply use job gauge.
For example, PLD uses MP for Flash/Holy Spirit, and TP for weapon skills. In 5.0 I think they will no longer use MP for magic, but instead use small amounts of Job Gauge to cast those spells. Meanwhile, traditional mages will still have MP, and traditional DPS like DRG and MNK will still have TP. They can then give GLD their Oath gauge at the same level as they get Flash, and also make Flash cost say 5 Gauge to cast. To make sure PLD have enough gauge to cast flash on the first set of mobs in a dungeon, when starting from 0 gauge, they can make Shield Toss give you 5 gauge when used pre-emptively to pull targets that haven't aggroed yet. This encourages people to let PLDs pull too, to allow them to get that bonus to their gauge.
Basically, if you are a melee, your HUD will have an HP bar and a TP bar. If change to healer, your TP bar is changed to an MP bar. Purification will probably still work for TP, as TP exists for tactical purposes such as limiting outgoing AoE damage, and giving you a slight penalty for dying multiple times in a row (especially as a tank).