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  1. #1
    Player
    Exiled_Tonberry's Avatar
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    Sep 2015
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    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100

    Monk's Purification ability after the TP/MP merge?

    Now that TP will be more or less non existent, what do you think will happen to this ability?
    Personally I'm hoping it's completely removed and replaced with some sort of AOE chakra skill, or even some sort of utility that's dependant on Chakra stacks.
    I won't even miss the enmity cutting effect it provided, I don't think anyone in their right mind ever used it for that anyways.
    (2)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,834
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I'd rather keep it. But, I'd also like to see us have something worth spending TP on, rather than it merely being a drain cost that forces us to hit a bloat button every 2 minutes, such that Purification would be worth keeping.
    (1)

  3. #3
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,574
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Keep it. Not every tool in the shed has fulltime use. Purification dumps enmity in a pinch, which is how it was intended when the enmity dump got added:

    Used when needed, rather than for ideal DPS.

    Tank dies, gets revived, you are 2nd right after provoke but diversion on cooldown? This is Purification's niche.
    (1)

  4. #4
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Keep it. Not every tool in the shed has fulltime use. Purification dumps enmity in a pinch, which is how it was intended when the enmity dump got added:

    Used when needed, rather than for ideal DPS.

    Tank dies, gets revived, you are 2nd right after provoke but diversion on cooldown? This is Purification's niche.
    I would agree with you if not for a few key problems.
    If the tank dies and you have aggro you're not going to have time to charge up chakras to even use Purification, and if you were lucky enough to have the chakra already or close to it, the few GCDs you missed not hitting anything at all would have already solved the problem, along with having your DPS plummet.

    It's just too much to give up and too situational for even the occasional use. Dragoon doesn't discard a Geirskogul use for their enmity dump and SAM doesn't miss a Midare for theirs. I don't understand how Forbidden Chakra is an acceptable trade off for Monk's enmity dump.
    (1)

  5. #5
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Exiled_Tonberry View Post
    I won't even miss the enmity cutting effect it provided, I don't think anyone in their right mind ever used it for that anyways.
    Actually, it's a bigger DPS loss to force a tank into tank stance and make them do an aggro combo than having a MNK use Purification. So they may not want to do it, however assuming proper Shirk usage, if the MNK ever starts catching aggro for one reason or another, they're the ones who should take the DPS loss not the tank. Of course, the odds you don't have a WAR with Unchained sitting off cooldown is likely very slim.

    That being said, I agree they should re-think how it works because no other job gives up a 250 potency oGCD just to cut their enmity. Granted, enmity as a whole needs an overhaul. It's become an absolute joke in Stormblood.
    (3)

  6. #6
    Player
    Xau's Avatar
    Join Date
    Nov 2013
    Posts
    244
    Character
    Nial Niffelh
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    enmity as a whole needs an overhaul. It's become an absolute joke in Stormblood.
    it just need nerfs, the current situation whit tanks is because of how much they buffed agro generation to the point to make it an absolute joke, back on arr, a good war dps was like the cherry on top of the cake, being the cake them holding agro, on sb, holding agro is the cherry on top of the cake, where doing dps is the cake

    at least they know warrior is doing near dd level of dps, and i hope what them knowing that makes them reconsider making agro generation harder, maibe even remove the agro control skills out of the majority of the jobs(which in me opinion is one of the main reason this issue exist)
    (0)
    Last edited by Xau; 11-26-2018 at 03:03 AM.

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,834
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Actually, it's a bigger DPS loss to force a tank into tank stance and make them do an aggro combo than having a MNK use Purification. So they may not want to do it, however assuming proper Shirk usage, if the MNK ever starts catching aggro for one reason or another, they're the ones who should take the DPS loss not the tank. Of course, the odds you don't have a WAR with Unchained sitting off cooldown is likely very slim.

    That being said, I agree they should re-think how it works because no other job gives up a 250 potency oGCD just to cut their enmity. Granted, enmity as a whole needs an overhaul. It's become an absolute joke in Stormblood.
    The Monk gives up 387.5 potency, not 250. As Monk has the highest modifiers of any job, and therefore the least representative base potencies, once you include both the buffs of the Monk and tanks, the gap is much reduced. Worse, the further away from a pentameld tier, the greater the <effective potency> -> <damage> gap between DPS and tanks' throughput.

    As an enmity tool alone, Purification is far too expensive and rarely accessible. Its accessibility would be much more sensible as a drain state whereby Chakra is continuously consumed, as many as are available or are made available after starting the effect to a maximum of 5 consumed, in order to produce TP and reduce enmity per chakra, which can be cancelled early.

    For the cost of the enmity, though, I don't think there'd be an adjustment I'd be much happy with. The entire enmity system needs an overhaul, ideally to one that needs no "enmity skills" except as a side-effect of replacing, more nuanced, visible, and versatile systems.
    (0)

  8. #8
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Keep it. Not every tool in the shed has fulltime use. Purification dumps enmity in a pinch, which is how it was intended when the enmity dump got added:

    Used when needed, rather than for ideal DPS.

    Tank dies, gets revived, you are 2nd right after provoke but diversion on cooldown? This is Purification's niche.
    You say that but Monk’s metaphorical toolshed has needed the most cleaning out of any job since 2.X which it didn’t get it in 4.0’s action rework, presumably because the devs were coming up with brilliant ideas like Tackle Mastery (lol). Skills like Purification and Riddle of Earth just added into that. The fact of the matter is Purification if flat out worse than equivalent to other job specific actions like Elusive Jump, Merciful Eyes, or Lucid Dreaming in pretty much every way. The longest it takes for other aggro cuts to use is at most after the bosses next autoattack, Purification costs up to two GCDs to use. Purification costs a full gauge to use, leading to the loss of one of our hardest hitting cooldowns. Comparatively, Samurai loses a slightly more efficient means of using kenki but it doesn't actually cost anything, while other jobs actually gain from it in the form of MP or DPS uptime should Elusive Jump be used correctly.

    If it cost another job that much of a major resource (IE, Black Mage has to use a Foul/Dragoon has to use a Nastrond cast) people would be losing their minds, but no one cares because it's Monk.

    The sheer loss of DPS from using it compared to literally every other job’s minor to non existent loss from an aggro cut is abhorrent, and the skill needs a major rework or to just be flat out removed and the effect put onto Invigorate or something without such a major cost.
    (2)
    Last edited by SpeckledBurd; 11-27-2018 at 05:28 AM.

  9. #9
    Player
    SwarleyMcSwarls's Avatar
    Join Date
    Feb 2015
    Posts
    172
    Character
    Swarley Mcswarlington
    World
    Zalera
    Main Class
    Lancer Lv 80
    ^100% what he said.

    To top that off, the time at which your chakra stacks are most plentiful is when you have an extra +35% damage rolling from RoF and brotherhood. So it definitely feels like a band-aid fix for a larger issue. It is better than nothing, but it DEFINITELY could be better. Also, a tank using an aggro combo--and even swapping to tank stance to use an aggro combo--is NOT more of a loss than a monk using purification. FAKE NEWS.

    With that said, I'm actually quite happy with the overall picture for aggro management in game. Parties relied too heavily on ninja for dps optimization before the changes. And ninja is already doing just fine if you only factor trick attack into the equation.
    (0)

  10. #10
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    So with MP/TP being merged, I think what will happen is that every job will manage either MP OR TP, and whatever required the other (in case of PLD/DRK/RDM/BRD/MCH) will now simply use job gauge.

    For example, PLD uses MP for Flash/Holy Spirit, and TP for weapon skills. In 5.0 I think they will no longer use MP for magic, but instead use small amounts of Job Gauge to cast those spells. Meanwhile, traditional mages will still have MP, and traditional DPS like DRG and MNK will still have TP. They can then give GLD their Oath gauge at the same level as they get Flash, and also make Flash cost say 5 Gauge to cast. To make sure PLD have enough gauge to cast flash on the first set of mobs in a dungeon, when starting from 0 gauge, they can make Shield Toss give you 5 gauge when used pre-emptively to pull targets that haven't aggroed yet. This encourages people to let PLDs pull too, to allow them to get that bonus to their gauge.

    Basically, if you are a melee, your HUD will have an HP bar and a TP bar. If change to healer, your TP bar is changed to an MP bar. Purification will probably still work for TP, as TP exists for tactical purposes such as limiting outgoing AoE damage, and giving you a slight penalty for dying multiple times in a row (especially as a tank).
    (0)
    Last edited by Jonnycbad; 11-28-2018 at 12:43 AM.

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