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  1. #1
    Player
    Hayshade's Avatar
    Join Date
    Mar 2017
    Posts
    2
    Character
    N'ero Bael
    World
    Tonberry
    Main Class
    Rogue Lv 70

    this is an MMO SquareEnix

    Hi, first time ever post on any FFXIV forum. I have to say i'm not a long time final fantasy player, being FFXIV is my first title, but when i first heard of BlueMage about a year ago i knew this was the one class i wanted to play above all others. it goes without saying i am that irritated that this job is "Solo-content" and "limited".

    SquareEnix, i love that you are trying your Hardest to give us new content and keep your MMO alive but the Job system is not and wasn't broken or breaking so i'm baffled. Players may want to do some activities on there own BUT this is an MMO with the premise of online meaning playing with other people. Limiting this and potentially limiting other Jobs in future will ruin what it means to play in an MMO. Solo content in areas is ok but FFXIV has always been about coming together as a player base.

    I will play BlueMage cause i will never not play the content provided but i will NEVER be ok with this and i hope that no one gives you reason to believe this is ok. If you aren't going to make a job able to do all content then it should not exist till you are ready to implement it in a way that will work within FFXIV.

    i STRONGLY hope you rework BlueMage to be apart of FFXIV job system instead of turning jobs into content and drop this notion of "Limited job".
    (10)

  2. #2
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    I hope SE reinvents Blue Mage the same it has done with many other jobs: DRK, RDM, SMN, BRD etc. Don't be stuck in the traditions and try to implement concepts that don't fit into MMOs or the rest of the game content (mostly group oriented). I'm going to be so disappointed if Limited Jobs become a thing and Beastmaster gets shoved into some random minion mini-game. I'd love to have a FFX-2 style pet fighter job to actually raid and fight primals with, though the pet system needs an overall overhaul before that (pets are too unresponsive at the moment).
    (6)

  3. #3
    Player
    Darkpaw's Avatar
    Join Date
    Apr 2018
    Location
    Ul Dah
    Posts
    471
    Character
    Ember Foxx
    World
    Mateus
    Main Class
    Machinist Lv 100
    And the point of this is what? It’s an mmo so it has to follow the footprints of every mmo before it? No room for innovation or experimentation? I get the backlash on blue mage, I don’t agree with the condemnation of it before we’ve even tried it but I understand why people are apprehensive and worried.

    Does every piece of content in an mmo have to be co-op or pvp and no room for any solo content? So what about the people who try to solo old content through the unsync feature? Solo’ing PotD and HoH? Are they just wasting their time and should they be forced off a game they enjoy because they want some solo content?

    We may not really like the concept, we may not agree with the design choices. But from a business perspective. This is a smart move if executed properly for the long term growth and continuation of this game. Because it opens up this game to a much broader audience including traditional final fantasy fans who may want a more traditional final fantasy feel. This could bring some of them to the game to try this version of the blue mage.

    We as a community asked for them to take chances and asked for them to be innovative and try new things. The second they do we rail against them as if they have personally slighted us. Urging them to change something we know little about and have no idea what the future holds makes no sense especially since we haven’t even given it a chance yet. For all we know this limited system could be a lot less limiting than we think and be something we enjoy. As a different kind of content that does break the mold.
    (15)

  4. #4
    Player
    Darkpaw's Avatar
    Join Date
    Apr 2018
    Location
    Ul Dah
    Posts
    471
    Character
    Ember Foxx
    World
    Mateus
    Main Class
    Machinist Lv 100
    As for the current battle system not being broken.. ask dark knights how they felt after warriors got buffed in 4.2.. go ask a machinist how they’ve felt this entire expansion as they’ve been forced to compete with casters because bard has completely pushed them out of the physical ranged meta.. or white mages after the astro buffs.. they have a hard time properly balancing the jobs we have now in a truly effective way.. something that a quick tour of the dps forum threads will show.. so yes let’s add another full meta class they have already admitted they were having trouble figuring out how to balance and see how the salt levels rise when blue mage upsets the delicate caster balance as it is now.
    (6)

  5. #5
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,565
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    The game needs more mid-tier solo content. Not less.
    (12)

    http://king.canadane.com

  6. #6
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Canadane View Post
    The game needs more mid-tier solo content. Not less.
    This assumes the Masked Carnival will be mid-core content. Given they intend this to be for everyone and not say, a raider audience ala Savage. I can't say I expect the difficulty to be higher than a hard mode trial.
    (0)

  7. #7
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    Blueage cannot fit into the Trinity system,they learn all type of monster spells including healing spells or tanking spells, and if it does learn lots of healing abilities and tanking abilities, there would be an outcry for nerfs ect.

    I greatly have to disagree with you, this give an opportunity to socialize with other players who are blue mages, helping each other out in the world gathering spells and doing premade parties together to get certain spells from monsters in duegons and trials instead of queuing for a random roulette and having no one speak or say anything as you continue to just do the role your assigned to and finish the dungeons. but with BLU you have to coordinate with your fellow BLUs or other teammates. Especially what spells, Whose going to tank, hybrid ect. So I welcome blue with open arms and can't wait to help my fellow BLUs get spells and do premade parties together.
    (3)

  8. #8
    Player
    Flatopia's Avatar
    Join Date
    Sep 2014
    Posts
    96
    Character
    Vavali Vali
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Jkap_Goat View Post
    Blueage cannot fit into the Trinity system,they learn all type of monster spells including healing spells or tanking spells, and if it does learn lots of healing abilities and tanking abilities, there would be an outcry for nerfs ect.
    It's a shame Red mage can't fit into the trinity system either, as it is half a melee damage dealer, half a magic damage dealer, and half a healer. It's a shame that we would never see Red Mage for not fitting the traditional mold of the trinity system-

    oh.
    (9)

  9. #9
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    Yeah they made red mage work, it uses black and white magic, it uses melee attacks and use a cure, sadly Red Mage doesn't use more healing orsupport abilities like other final Fantasy games. How will blue mage work here when it's knowned to use a lot of monster abilities like mighty gaurd or white wind, Which are healing and tanking monster spells? How would blue mage be any different than the other DPS magic caster's. It would be in this magical dps role just casting magic DPS like all the other ones and it wouldn't be any different. Is that what you want?
    (0)

  10. #10
    Player
    jon041065's Avatar
    Join Date
    Aug 2013
    Posts
    399
    Character
    Amson Beoulve
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Jkap_Goat View Post
    Yeah they made red mage work, it uses black and white magic, it uses melee attacks and use a cure, sadly Red Mage doesn't use more healing orsupport abilities like other final Fantasy games. How will blue mage work here when it's knowned to use a lot of monster abilities like mighty gaurd or white wind, Which are healing and tanking monster spells? How would blue mage be any different than the other DPS magic caster's. It would be in this magical dps role just casting magic DPS like all the other ones and it wouldn't be any different. Is that what you want?
    Of course the spells would be essentially the same as the other casters have but with different skins. That doens't mean they would have to function the same way. Does rdm core spells function the same as blm's?

    My idea would be that blu would have fire, wind, earth, and thunder aligned blue spells make up their core rotation. Yes, same as rdm but these could be "physical blue spells". They could function something closer to mudras in that you perform combos with them. Could work like a much expanded mudra system or have the job gauge track like the last 3 elements you have used. There could be 10+ combinations based on which elements and in which order they were used. Fire/earth/fire and earth/fire/earth could give you different results. Could go crazy and have 36 combinations if you made it that each element had its own cooldown so you wouldn't repeat the same element in a row. Have ocgds be things like bad breath and mighty guard and white wind as your group utility cooldowns.
    (1)
    Last edited by jon041065; 11-23-2018 at 07:56 PM.

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