Quote Originally Posted by Dzian View Post
See now this is a problem. I agree that generally using LBs should be somewhat satisfying to use but the reality is that presently they just aren't. AT ALL.

In big bad 24 man alliance raids for example you ding a LB3. so you press it unleash this big bad powerfull limit break to do some real damage...

and................

the boss loses a whopping 1% of his hp... barely even noticable. if you didn't have the HP% displayed you wouldnt even notice the HP bar went down at all.

the only thing worse is when you see an alliance boss at like 9% HP hear 3 big LB3's going off only to see the boss is still standing with 4-5% hp left afterwards...

It just leaves you wondering what's the point?

It doesnt feel satisfying it feels incredibly lacklustre to be honest. so it's really not suprising people just don't bother. It's a waste of time....
Oh yeah... HP sponge bosses... the DPS roles least favorite type of boss... if the boss has a huge health pool anyway then DPS need to use Limit break more than once... but since DPS have 0 patience with a negative 2 modifier... yeah the only other option at that point is lowering the health pool of bosses that only take 1-2% of damage from an LB3 but by doing that defeats the existence of Limit Break... then again Limit Break and Materia systems have aged poorly like Final Fantasy VII's graphics on PS1...