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  1. #1
    Player
    MaybeOliverB's Avatar
    Join Date
    Nov 2017
    Posts
    161
    Character
    M'naago Cat
    World
    Gilgamesh
    Main Class
    Dragoon Lv 70
    Yeah, its because you're HQing a non HQable item.
    (0)

  2. #2
    Player
    jrbaetz's Avatar
    Join Date
    Sep 2018
    Posts
    11
    Character
    Omlette Prime
    World
    Exodus
    Main Class
    Ninja Lv 90
    I think if its going to say 80% it should be 80%. If gear plays a factor in chance to land something their should be a stat or some description in it. I use the lazy mans syneth, hasty touch steady hand method, that being said there is no reason to bust over half my synething process at 80%, thats over 50/50 which makes no sense by probability standards.
    (0)

  3. #3
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,922
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by jrbaetz View Post
    I think if its going to say 80% it should be 80%. If gear plays a factor in chance to land something their should be a stat or some description in it. I use the lazy mans syneth, hasty touch steady hand method, that being said there is no reason to bust over half my synething process at 80%, thats over 50/50 which makes no sense by probability standards.
    So this is an "issue" that has come up before. Someone notices that some of their actions are failing more then they think they should, so they make a post about how the RNG is broken and on and on. Is it possible there is an issue with the RNG model? Of course. That doesnt mean i believe there is one though. Players tend to jump to conclusions based on small sample sizes, and its human nature to remember all the times that things went against us more then when they went for us(i forget that i havent failed a 90% chance in 6 or 7 weeks, but ill tell everyone wholl listen when one fails three times in a row). The RNG of the game shouldnt be judged based on the last 10 items you synthed, or even your result over the last 10 days. To determine if the RNG is working as intended, you should be looking at the last 10 million actions and see how closely they match the stated percentage. If the devs want to run a report on this and let us know that everything is/isnt working correctly id welcome that. Failing that(i dont think its likely theyll share any such report), id tell you that every time a player has been convinced of this and done a focused trial theyve eventually reported that the percentages are more or less accurate(or theyve never shared any findings). If you record your next couple thousand results and do the math, youll likely see that everything is more or less working at the intended percentages.
    (0)