Perhaps due to the sheer frequency of downtime this tier, this has become increasingly more noticeable. I cannot count the number of times Piercing Talon or Throwing Dagger might be decent... except it's almost always a significant DPS loss. Why is that? Because under no circumstance should you ever break a combo even if it means standing there doing precisely nothing for several seconds. The sole exception is if you know your combo will break. Otherwise, it's a straight loss. As the title implies, this makes these abilities functionally worthless in virtually every scenario.
Therefore, I purpose a simple solution: they no longer break your combo. Admittedly, I think they also need a potency buff given all three are still incredibly weak, but even making them not interrupt your combo at least grants a use. I know this is hardly a game breaker by any means, it's just an annoyance of mine as a melee DPS, especially due to all the downtime we have this tier. Why even have the abilities when they're hardly worth the hot bar space?
And if such a change were implemented, let's give one to Monk.