Even hearing the mention of Beastmaster at the last Live Letter has sparked a fire in my Lalafell heart so I had to write this. I would love to see Beastmaster from FFXI in FFXIV but, NOT as a limited job like Blue Mage (poor BLU) and here how I think it could work.
⦁ First off the job should start at lvl 1 in order to be able to obtain a variety of Jug Pets that can help with all the content throughout the game.
⦁ Jug pets can be obtained through Job Quests, dungeons and FATEs with a few here and there that can be crafted. Crafted Jug Pets shouldn't show up until at least after lvl 50.
⦁ Obtaining Jug Pets through Job Quests - The starting NPC says to go out and fight "X" number of mobs (lets say 50-100) to familiarize yourself with that mob and its abilities. These quests should come from the main NPC for the BST Job.
⦁ Obtaining Jug Pets through Dungeons - The original starting NPC for each dungeon gives these quests. You must complete each dungeon in order to have a chance at getting the Jug Pet. The chance for this drop should set at a certain amount (say a 20% chance) and the Jug Pet will only drop if the player has the quest active. If it doesn't drop before the 5th run through the drop rate increases to 100% at the completion of the 5th run guaranteeing it will drop. This will keep the dungeon grinding to a minimum while still making the player make a serious effort for that Jug Pet.
⦁ Obtaining Jug Pets from FATEs - This could work just like the minions do. Get the highest rank in that FATE and you get the Jug Pet (these Pets are also market prohibited).
⦁ Instead of creating a whole new style of menu for the Jug Pets the minion menu system that is already in place will work just fine. Players can just drag the Jug Pets they want out of the menu and put them on their hotbars, the Jug Pets that can be crafted could stackable items and the ones earned from Quests or dungeons can act just like a minion, one use and the player has it forever (these Pets are market prohibited).
⦁ To avoid adding a whole new stat to the game turn the base stat in FFXI (Chrisma) into something like Intelligence or even Determination. Mind could become the secondary stat.
⦁ All of the abilities from FFXI such as Charm, Heel, Stay, Fight etc. should work in FFXIV just like they do in FFXI no changes to these abilities should be made. These abilities are what made BST so much fun to play and always kept the player in their toes when out fighting mobs.
⦁ BST should be able to have a choice in weapons whether it wielding a staff for charming mobs or axes to fight along side their pet. Axes could either be the Great Axe (like Warrior) or you could add a new axe the, single handed axe. I'm totally okay with just letting Beastmaster use a Great Axe to cut down on the amount of work that it would take to implement the job.