Quote Originally Posted by Bourne_Endeavor View Post
It is when you compare it to the alternative, especially as two weeks out of fifty two isn't exactly a lot. Nor was the game actually down for two weeks. Several hours were lost, yes—more, admittedly, if you were on Balmung and Gilgamesh. But like I said, the issues primarily occurred because of the instance quests they put so early into the MSQ and both new jobs. Many people now are inconvenience far greater as they have give up their static, house, FC or some of their friends. Ironically, if queues do slow down due to a less populated DC, then you'll lose similar hours stretched over the course of Shadowbringers. Making it a moot point regardless.

For reference sake, Heavensward had no such issues despite Balmung and Gilgamesh's population being roughly equal to what they were at Stormblood's launch, if we go by Lucky Bancho's census. What differed? There wasn't an instance where everyone dog-piled onto within the first hour. Furthermore, like I mentioned earlier, these log in issues happened again during Deltascape. And what did Deltascape have very early into its quest chain? An instance. Yoshida even acknowledged he shouldn't have allowed the dev team to go ahead with it.
Yeah this is why this DC split is a bad idea, outside 2 weeks, what happens during the other 50 weeks? dead PF? slow queues? PvP not existing on crystal? They did not even explain why this is being done, all we can assume it is based off SE is unable to figure out not to put instances so early in a new expansion where we did not have this issue in HW.

Keep in mind for those that want to blame balmung and the playerbase, SE did completely unlock balmung in SB not to long ago ( I do not remember exactly) but like 4.3? or so? that is fairly recent, so why the sudden turn face making the playerbase it was fine then, to now OMG SPLIT DCS for short cutting to avoid more costly and permanent solutions? Stop bandiading problems!!!!

For people supporting the split for DC, you do realize the amount of active players at any given one time in this game is not very large when you compere it to wow or something and didn't others say they actually fused data centers because they upgraded their tech? SE can't do this why? I do not see an excuse other then "we do not want to spend money but we can milk the playerbase out of money from retainers, app and 18 dollar outfits for one charter." (btw , they had tech excuses for not sending account wide stuff, then proceeded to send account wide stuff)