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  1. #9
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Jojoya View Post
    Except this won't prevent it from happening again because most players refuse to make smart choices. They'll once again zerg the game at release, causing bottlenecks and crashes.
    I'll reiterate one more time. This wasn't a player issue but a SE one. They put an instance ten quests into the MSQ, thereby ensuring virtually everyone would all queue at roughly the same time. Move that instance further down and this doesn't occur. Why? People will naturally veer off. Some are going to blitz the story and skip everything, others will take their time. Some will go level other jobs or do side quests along the way. Speaking of leveling jobs. Guess what also had instances in their first quests: Red Mage and Samurai! It's almost like having three instance extremely early on during an expansion launch is a very bad idea.

    Quote Originally Posted by LaylaTsarra View Post
    For only two weeks? Really? That's acceptable to you?

    No it's not acceptable in my opinion and that's not to mention the fact that many after waiting forever in queues of over 3000 to get in only to get kicked and to have to get back into line again. I applaud SE for taking measures to try and prevent that from happening again. One can hope that this will in fact work and I'll guess we'll find out when expansion hits.
    If the choice were between what ultimately is a mild inconvenience for 4% out of a given year's total weeks, yes. I would rather have the larger pool we currently have for PF and DF since I intend to play far larger than those initial two weeks. So less people means potentially slower results long term. And those massive queues weren't an issue on other servers. Said queues also died down completely when they did force log outs. So the tools are already there to mitigate the problem. Implement the forced log out immediately and don't put three instances super early into quest chains and maybe the problem doesn't occur.
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    Last edited by Bourne_Endeavor; 11-25-2018 at 09:53 AM.