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  1. #1
    Player
    Astarotha's Avatar
    Join Date
    May 2017
    Posts
    204
    Character
    Astaroth Karnaim
    World
    Leviathan
    Main Class
    Summoner Lv 80
    graphical trends theyre talking about things like ray tracing and better shadows, super hd textures, which you cant really do in an mmo because the more assets your computer has to keep up with the bigger your bus bottleneck gets and the less ram you have to work with (for instance the 1gb limit on 32bit os as opposed to ps4s 4gb)
    i dont know how deep they mean but any mmo is gonna have some people looking to see if theres any new graphical tricks they can incorporate like how horizon was able to push a shit ton of detail into its world through VERY aggressive culling methods (basically if you cant see it on the screen its not rendered)
    your tech base is what people are running the game on, the big problem 1.0 had is while everything was technically within the specs of computers they used a lot of higher definition (ie bigger) textures than they needed to and had far too many items with too many shaders and polygons that it would bog peoples computers down to nothing due to running them out of ram very quickly or getting caught on a bus bottleneck (for instance, flowerpots had the same amount of shaders and polygons as a player character, which adds up quickly in a game where you could have 10 flowerpots and 20 characters all runing around in the same room)

    i hate to compare to this but look at wow or ff14 and look at fo76, 76 is able to get that amount of 'detail' and physics and object density because one its a single player game originally but it also limits the number of players on a server to 24 (and even then it still has massive issues sometimes pulling that off), the more max potential players you can have in a server or single area takes resources like ram away from graphics and allocates it toward keeping track of things, and they have to balance that very carefully
    (5)
    Last edited by Astarotha; 11-30-2018 at 02:05 AM.